[comp.sys.handhelds] Damn that Tetris

mcgrant@elaine2.stanford.edu (Michael Grant) (12/02/90)

OK, call me scum, but one of the first things I did this
weekend was type in ASC-> and then the faster version
of Tetris (as you may recall, I got my hp48 not long ago).
Well, typing it in did take awhile but the result was wow!
Great job, whoever-you-are...

But, I changed a couple of things, and I thought I'd suggest them
to the general public:

1) Change '8' to drop, and '5' to rotate.  I don't know about you, 
but I don't like having drop so close to my other rotation keys.
If you think so yourself, simply swap the 73 and 63 in the first
list in the RK2 program.  But BEWARE, you'll be surprised how
long it takes to accomodate yourself to the new keyboard settings...

2) Add the following to the very end of  the main program:
1 CF "Score: " PNTS ->STR + DOERR
This clears flag 1, which is sometimes set within the program,
and then displays your final score on the error line.  I think this
is preferable to the option of just putting PNTS on the stack, because
it saves someone from having to press DROP after every game.
Of course, now the calculator will beep when you're done.

No criticisms here folks, just my own personal tweaks!
Again, kudos to the author!  Now, if I can just work up enough
energy to type my resolvent and DFT utilities in...

Michael C. Grant
Information Systems Lab
mcgrant@portia.stanford.edu

Boy, I can't wait to get  more memory and a cable!