[comp.sys.handhelds] adventure game for the 28s

IO91472@MAINE.BITNET (12/12/90)

    Has anybody else tried to use the adventure game posted by Paul Dale
a while back?  I tried it and could not get the checksums correct on the
programs:  MAP  PMV  IUSE  DRW.   When I tried running the game my 28s
screwed up.  I ended up having to reset the memory because everything was
gone from the game directory and whenever I pushed a button the calculator
would reset itself.
    Has anybody been able to get this to work?  Maybe when I downloaded it
I got a corrupt version.

gcw20877@uxa.cso.uiuc.edu (George Wang) (12/12/90)

In article <90345.162002IO91472@MAINE.BITNET> IO91472@MAINE.BITNET writes:
>
>    Has anybody else tried to use the adventure game posted by Paul Dale
>a while back?  I tried it and could not get the checksums correct on the
>programs:  MAP  PMV  IUSE  DRW.   When I tried running the game my 28s
>screwed up.  I ended up having to reset the memory because everything was
>gone from the game directory and whenever I pushed a button the calculator
>would reset itself.
>    Has anybody been able to get this to work?  Maybe when I downloaded it
>I got a corrupt version.

Do you have the latest version of CHK for the 28s?? The older
version could not generate correct checksums for HEX numbers
or something like that... This really confused my friend
when he tried getting TETRIS 28s to work...
George

--
George Wang
University of Illinois at Urbana Champaign
(217) 332-4019
INTERNET: gcw20877@uxa.cso.uiuc.edu
UUCP: gargoyle!igloo!gwang

cscon113@uoft02.utoledo.edu (12/14/90)

In article <1990Dec12.081328.9793@ux1.cso.uiuc.edu>, gcw20877@uxa.cso.uiuc.edu (George Wang) writes:
> In article <90345.162002IO91472@MAINE.BITNET> IO91472@MAINE.BITNET writes:
>>
>>    Has anybody else tried to use the adventure game posted by Paul Dale
>>a while back?  I tried it and could not get the checksums correct on the
>>programs:  MAP  PMV  IUSE  DRW.   When I tried running the game my 28s
>>screwed up.  I ended up having to reset the memory because everything was
>>gone from the game directory and whenever I pushed a button the calculator
>>would reset itself.
>>    Has anybody been able to get this to work?  Maybe when I downloaded it
>>I got a corrupt version.
> 
> Do you have the latest version of CHK for the 28s?? The older
> version could not generate correct checksums for HEX numbers
> or something like that... This really confused my friend
> when he tried getting TETRIS 28s to work...
> George

Tetris for the 28s?  Why didn't I hear about this before??? Where can I get it?
I guess I must have missed a few weeks or something.  Please send me a copy, or
information as to where I could get it...  Thanks.-- 

						Jim Lewallen
						cscon113@uoft02.utoledo.edu

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/ !!segassem sdrawkcab niatnoc yam gis. sihT !!noituaC /  ** the necromancer **/
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grue@batserver.cs.uq.oz.au (Frobozz) (12/14/90)

A quick question at the very begining just in case you don't make
it to the end...

	Has anyone else tried to get the program working?


In <90345.162002IO91472@MAINE.BITNET> IO91472@MAINE.BITNET writes:

>    Has anybody else tried to use the adventure game posted by Paul Dale
>a while back?  I tried it and could not get the checksums correct on the
>programs:  MAP  PMV  IUSE  DRW.   When I tried running the game my 28s
>screwed up.  I ended up having to reset the memory because everything was
>gone from the game directory and whenever I pushed a button the calculator
>would reset itself.

The program MAP is just the database for the maze, it won't cause too much
havoc if it is incorrect.  You would just end up with stuff in the wrong place
and passages that don't come back.  Silly stuff that make the game quite
awful to play but don't stop the program working.

PMV is the players movement and command interpretation.  If you typed it in
incorrectly (or my posting was wrong), I wouldn't expect a crash.  Commands
might work in mysterious ways or not work or even RPL errors that cause
program bombs.  I did check this routine several times after entering it
and I'd expect most of it to be ok, so most commands should work fine.  If
my entered listing was in error, you should still be able to use commands
that are listed correctly.

IUSE is the program that gets called when an attempt is made to use an object
I have looked at the listing again and (at least after a quick glance) it seems
like it should work (famous last words).  This one won't be the cause of the
crash either since it doesn't do anything fancy.

DRW is the beasty that puts up the map display, in itself it doesn't do
anything likely to cause system bombs but the routines it calls are.
The graphics primatives don't expect arguments and don't return anything
so I don't really see how they could fail given that they are entered
correctly.  I looked at the listing for this one and is seems to be in
working order (this is another one I check pretty often).  One possible
problem is near the end where the listing has IF v F ... twice, the F is
correct if shouldn't be # Fh (I know it is pretty weak, but it is the
only thing I can see that might be an easy to make error).

One way to test the graphics primatives is to run them from the keyboard,
they never caused me any major problems.  Just try a command line like:
CLLCD T1 LD1 FD1	(which should draw a hole up, a door left and
			 a door in front of you)

This is in fact how I tested the routines myself.  It will also indicate
the speed of the graphics and the display appearance without entering the
entire program.

If you can give me some more details about what went wrong, I am willing
to help locate the problem.  I don't have a version on my 28 anymore, but
I did write the program and I understand (most of) what it is doing.  I'm
also happy to respond to e-mail requests for help (I'll even respond to
some request over news).




							Pauli
seeya

Paul Dale               | Internet/CSnet:            grue@batserver.cs.uq.oz.au
Dept of Computer Science| Bitnet:       grue%batserver.cs.uq.oz.au@uunet.uu.net
Uni of Qld              | JANET:           grue%batserver.cs.uq.oz.au@uk.ac.ukc
Australia, 4072         | EAN:                          grue@batserver.cs.uq.oz
                        | UUCP:           uunet!munnari!batserver.cs.uq.oz!grue
f4e6g4Qh4++             | JUNET:                     grue@batserver.cs.uq.oz.au
--

gcw20877@uxa.cso.uiuc.edu (George Wang) (12/15/90)

In article <1990Dec13.114841.2465@uoft02.utoledo.edu> cscon113@uoft02.utoledo.edu writes:
>Tetris for the 28s?  Why didn't I hear about this before??? Where can I get it?
>I guess I must have missed a few weeks or something.  Please send me a copy, or
>information as to where I could get it...  Thanks.-- 
>
Yes, it was posted by some European HP users group a couple months
back.. It's been around for a while.. But don't get your hopes up
too much since it's not exactly like the 48sx version.. It's not
a real tetris in that you see blocks "fall" rather you just have
a certain time and then the block automatically is "put" in place..
Sorta hard for me to describe it, you just have to see for yourself...

I believe it is available at gmuvax and wuarchive otherwise maybe
Wayne Scott's mailing list server may have it... I'll try to post it
here as soon as possible...

George

--
George Wang
University of Illinois at Urbana Champaign
(217) 332-4019
INTERNET: gcw20877@uxa.cso.uiuc.edu
UUCP: gargoyle!igloo!gwang