[comp.sys.handhelds] Tetris3 for the HP48sx, Bugs

ruhtra@turing.toronto.edu (Arthur Tateishi) (04/05/91)

(For some reason mail to Falco bounced so I thought I'd post 
my thoughts re the next tetris release)

Guess what! I had two really boring classes today, too. I figured
out those two bugs you mentioned(starting level and DROP before SHLV)
but I have some requests for the next version. 

First, add INFLP after the HALT in RK2. This will hold the game
after resuming. Otherwise, you don't have time to evaluate the 
dire circumstances you were in when you paused.

Second, also in RK2, a Hold Command. ie add 22 to the key list
and INFLP to the end of the command list in RK2.
Alternatively, you could reassign P back to this simple pause and
assign S as "Save and go to stack".

arthur
-- 
Red Alert.
    -- Q, "Deja Q", stardate 43539.1
Arthur Tateishi                 g9ruhtra@zero.cdf.utoronto.edu

akcs.falco@hpcvbbs.UUCP (Andrey Dolgachev) (04/06/91)

Sounds good, Arthur, I got no creativity, all I can do is program, (well
it's not that bad)  What do all of you think, aye?
   ---Falco