NORM%IONAACAD.BITNET@CUNYVM.CUNY.EDU (Norman Walsh) (04/08/91)
I decided to hack together a version of LIFE for my '48. Why? Mainly because I was on a trip and didn't feel like reading on the plane. Anyway, I was unpleasantly surprised to discover that I couldn't contrive any representation of the "playing field" that I could access fast enough to make it usable. Accessing data from PICT's is too slow, accessing portions of a string is too slow, accessing bits in a list of binaries is too slow... By the way, I finally deceded on a 64x64 playing field 'cause I thought it would be convienient to represent "rows" of the field as binaries. Can anyone think of a better representation? Alternatively, does anyone think that a little machine language could make it fast enough and, if so, does it sound like something a complete novice at '48 machine language could take up as a first project? Thanks, ndw