[comp.sys.handhelds] Tetris3

dave@bgtys6.uucp (Dave Hubert) (04/02/91)

I just downloaded tetris3 to my calc and there does seem to be a
bug. The game does get slower as you progress in levels.

The config menu is a great idea also.  When I set the level
to begin from ie. 5, and pressed start, it started from level 0.
Or at least that was the level that was displayed on the screen
during the game.

The new features are a nice touch though.  It's nice to see the
blocks drop immediately after hitting 0, instead of them being 
redrawn on the way down.

Hope the bug(s) are easy fixes for you falco.

Dave.

ahernsd@mentor.cc.purdue.edu (Dynastar) (04/05/91)

I seem to remember something posted here that said
that is was fairly trivial to redefine the key commands
on the new version of Tetris.

Is this true?

Could someone post instructions on how to do this?

thanks.


-- 
Sean Ahern ----------- Purdue University --------- ahernsd@mentor.cc.purdue.edu
Dan Quayle: "Japan is an important ally of ours.  Japan and the United States
             of the Western industrialized capacity, 60 percent of the GNP,
  :-)        two countries.  That's a statement in and of itself."

akcs.falco@hpcvbbs.UUCP (Andrey Dolgachev) (04/06/91)

Sean,
 If you want to change the key assignments for Tetris, it's pretty
simple.  In RK2 (3rd program, 2nd row in the VAR menu), there are two
large lists within the program.  The first list contains the key location
(35 indicates 3rd row, 5th key, just like USERKEYS), the second list
contains the corresponding commands or programs.  Here are the key defn's
   63  -- Rotate
   72  -- Left
   74  -- Right
   92  -- Drop

Simply change those numbers to something you like better.
    ---Falco

madler@nntp-server.caltech.edu (Mark Adler) (04/07/91)

(I tried mailing this, but mail to hpcvbbs.UUCP addresses always bounces
for me.)

Falco, have you thought of writing a version that uses the display
lengthwise?

Mark Adler
madler@pooh.caltech.edu

akcs.falco@hpcvbbs.UUCP (Andrey Dolgachev) (04/08/91)

Yes, I have.  That was actually one of the first htings I thought of. 
Even with the new graphics, it would still be possible.  I would have to
get rid of some of the bkgd graphics, but that would be worth it.  Again,
however, I haven't had much time to think about it since it would involve
rewriting the XFIG and TFIG routines.  Wait, come to think of it, it
wouldn't.  I'll see if I can't take a look at it when I have the time.
                     ---Falco

janl@ifi.uio.no (Jan Nicolai Langfeldt) (04/08/91)

In article <1991Apr6.181928.25175@nntp-server.caltech.edu>, madler@nntp-server.caltech.edu (Mark Adler) writes:
...
> Falco, have you thought of writing a version that uses the display
> lengthwise?

Falco replies:
>Yes, I have.  That was actually one of the first htings I thought of. 

Remember to do it both ways so that both lefties and righties can
use it.

Nicolai

kenw@col.hp.com (Ken Wyatt) (04/10/91)

Actually, I prefer it as-is so I can use _both_ hands!

ahernsd@mentor.cc.purdue.edu (Dynastar) (04/10/91)

In <20820013@col.hp.com> kenw@col.hp.com (Ken Wyatt) writes:

>Actually, I prefer it as-is so I can use _both_ hands!

BOTH hands?!?!  How do you manage that?

I use my right hand with my thumb on the 0,
my index finger on the 4, middle finger on the 8,
and my ring finger on the 6.  That's all you need.

-- 
Sean Ahern ----------- Purdue University --------- ahernsd@mentor.cc.purdue.edu
Dan Quayle: "Japan is an important ally of ours.  Japan and the United States
             of the Western industrialized capacity, 60 percent of the GNP,
  :-)        two countries.  That's a statement in and of itself."

231b3618@fergvax.unl.edu (Ben Hollingsworth) (04/15/91)

ahernsd@mentor.cc.purdue.edu (Dynastar) writes:

>In <20820013@col.hp.com> kenw@col.hp.com (Ken Wyatt) writes:

>>Actually, I prefer it as-is so I can use _both_ hands!

>BOTH hands?!?!  How do you manage that?

>I use my right hand with my thumb on the 0,
>my index finger on the 4, middle finger on the 8,
>and my ring finger on the 6.  That's all you need.

I also prefer to use two hands, however, I couldn't stand Falco's
key definitions so I went into RK2 and setup my own keys.  I used
the right and left arrow keys for right and left, the down arrow 
for drop, MTH for rotate (it was a comfortable place to hold my
left thumb), 'S' for quit (stop), and 'H' for pause (hold).  'N'
and 'O' for next and off remained the same.  This configuration
allows you to hold the 48 with both hands, using your left thumb
to rotate the pieces and your right thumb to move/drop the pieces.
I find it much easier to play this way than to set it on a desktop
and use my fingers.

				Just a suggestion,
				Obi-Wan


-- 
 |\_/|  AACK! || The views expressed || "Obi-Wan" (Ben Hollingsworth)
\'o.0'/       || are those of myself || MicroImages, Inc.      Lincoln, Nebraska
=(___)=       || and everybody else  || University of Nebraska - Lincoln
   U   PTHAT! || I've ever met.      || email:          231b3618@fergvax.unl.edu
 |\_/|  AACK! || The views expressed || "Obi-Wan" (Ben Hollingsworth)
\'o.0'/       || are those of myself || MicroImages, Inc.      Lincoln, Nebraska
=(___)=       || and everybody else  || University of Nebraska - Lincoln
   U   PTHAT! || I've ever met.      || email:          231b3618@fergvax.unl.edu