[comp.theory.cell-automata] Cooperative automata - I know of one, are there others ?

craig@usinset.inset.com (Craig Hubley) (02/07/90)

(somehow a prior copy of this escaped without a body - don't worry, I doubt
this group will win any 'newsgroup volume bandwidth pig awards' anytime soon!)

I am interested in cellular automata where the cells engage in exchanges with
each other - and the rewards/survival reflect their degree of success at 
dealing with each other (sort of a neighborhood simulation).  Axelrod wrote
about this sort of a game in "The Evolution of Cooperation" using the 
Prisoner's dilemma inequality (reward for defection > reward for dual
cooperation > reward for dual-defection > reward for cooperation when the
other defects (sucker's payoff)).  There were some rules for cells to adopt
a neighboring strategy when it was successful - there was a distinction between
the rules that scored best, and those that best convinced their neighbors -
for instance Tit for Tat (cooperate first turn, thereafter do whatever the
other did on the previous turn) was the best overall strategy, but since it
can never score better than any individual opponent, it is never perceived as
'winning' by an individual (which was required by the conversion/growth rule).

I am wondering if anyone else has done anything with cellular automata that hav
such detailed interactions with each other, and if their work is in print
anywhere.

Thanks,
Craig Hubley