[net.micro] TI 9918A graphics chip

lauren%lbl-csam@vortex.UUCP (07/31/83)

From:  Lauren Weinstein <vortex!lauren@lbl-csam>

Greetings.  Here in the Vortex, I've had an S100 board around for
quite sometime that uses the TI 9918A graphics chip.  It's not too
bad, but that chip has some, shall we say, "unusual" characteristics.

Among these:

1) Sprites (which may be overlayed over any of the graphics modes)
   are indeed limited to four on any given horizontal line.  Any
   additional sprites will not be displayed until they move off of
   the "collision" lines.

2) There are some odd "color interactions" depending on which colors
   are adjacent to other colors in the graphics modes.  Some 
   combinations simply don't work (shimmer or are otherwise "damaged")
   and some combos result in rainbow effects.  

3) In video overlay mode (this *does* work IF you have the equipment to
   set it up right) there is a moving "sawtooth" effect along vertical
   lines when color video images are being overlayed.  This is caused by
   a pixel mismatch between the timing of chip and the color subcarrier
   to which the chip is being sync'ed in this mode of operation.

I have spoken to some of the people involved in the chip design about
these issues, and they are aware of all of them.  In most cases, fixes
were not possible within the size/cost limitations of the chip, since
some limitations are rather fundamental to a single chip design of that type.
There are expensive ways around some of the problems, but they're probably
not worth the effort.

However, having said the above, I must admit that the chip is still
pretty darn useful.  As long as you avoid color combos that cause problems,
it looks pretty nice, and the sprites are rather handy.  The basic
graphics modes are reasonably flexible, and for most fairly simplistic
graphics applications I would rate the chip as acceptable.  It's hard
to find boards that can perform nearly as well in the same price range.

--Lauren--