BILLW@SRI-AI.ARPA@sri-unix.UUCP (08/05/83)
From: William "Chops" Westfield <BILLW@SRI-AI.ARPA> Dragon's lair does not use computer generated images. Instead,it has a video disk with real animation on it, tat is computer controlled. The animation was done by Don Bluth of Disney and Nihm fame... Here is a relavant news article: a020 2-Aug-83 08:30 BC-VIDEO 1stadd NYT HOLLYWOOD: its ending. ''Astron Belt'' uses 25 minutes of special-effects film footage of planets and space cities on a laser disk as background while the sequence changes from game to game. The spaceship piloted by the player is not a part of the film and the game play is similar to many current shoot-'em-up arcade games, though more realistic. Until now, movie studios have licensed their movie titles to game companies, as Walt Disney Studios did with ''Tron,'' or they have created games using a movie's title and some plot point, as 20th Century-Fox Games has done with ''9 to 5.'' Sega's ''Star Trek'' game and Atari's ''Star Wars'' also use synthesized voices repeating dialogue from the movies. The laser-disk technology, however, will require movie-making skills. Sega, which is owned by Paramount Pictures, is already searching through the Paramount film library for action stock footage for future laser-disk games. ''But we'll never find exactly what we want, so we'll also have to go out and shoot a stock car race for a race game,'' said David Rosen, Sega's chairman. '' 'Dragon's Lair' is a crack in the door,'' said Don Bluth, its animator and co-creator. ''We used a musical score written especially for the game, animators, photographers and script writers.'' Bluth, a former Disney animator, turned to creating ''Dragon's Lair'' after his $6.2 million full-length animated feature, ''The Secret of NIMH,'' was a commercial failure last year. He not only anticipates making considerably more money on ''Dragon's Lair,'' but he also hopes to help resuscitate an ailing animation industry by creating five 25-minute laser-disk animated movie games a year. ''We've had 7,300 purchase orders from arcades and distributors on 'Dragon's Lair' since July 1,' '' Bluth said. ''At $4,000 a game, that's more than $29 million already. We also used 14 animators and 36 artists. Laser-disk games will be an enormous shot in the arm for the animation industry.'' ''The visuals in arcade games will have to take a leap forward,'' he added. ''No more computer-generated dots and sticks. All the current machines will be obsolete.'' Rosen of Sega disagrees. ''Laser-disk technology offers the ability to go into realistic mini-movie adventure-type games, but it won't make obsolete nonlaser-disk games,'' he said. ''The real problem with the arcades is economic. Novelty and freshness are very important to the entertainment industry. Arcades must constantly have innovative games. But, at $4,000 each, the arcade owners can't afford to buy the new games they should. The key to survival of the arcades is convertibility.'' Laser-disk games have convertibility since the games are inscribed on replaceable disks. The phonograph-recordlike innards can be taken out and a new game put in without the arcade owner having to buy a new cabinet. Replacing the game disk and cabinet decals will cost approximately $1,000. Rosen said Sega will also introduce a new system next January that will give convertibility to nonlaser-disk games. ''Dragon's Lair'' has already returned the approximately $3 million it cost to create and manufacture. Bluth raised $1.2 million. Rich Dyer, who created the original technology, and Cinematronics, the machine's manufacturer and distributor, raised the rest. To convert ''Dragon's Lair'' to home use, Coleco will have to create some kind of video-disk adapter for its Colecovision game machine. It is too early to tell whether ''Dragon's Lair'' has what the movie industry calls ''legs,'' the ability to entice customers month after month. Although the game has 22 minutes of adventure choices at approximately one every one and a half seconds, the right choices can eventually be learned. And the screen disconcertingly blanks out for a few seconds every time Dirk leaves a room or fights a battle. Even so, the industry believes that laser-disk video games are definitely here to stay. nyt-08-02-83 1123edt *************** -------