BILLW@SRI-AI.ARPA@sri-unix.UUCP (08/05/83)
From: William "Chops" Westfield <BILLW@SRI-AI.ARPA> n018 2-Aug-83 08:18 BC-VIDEO 2takes By ALJEAN HARMETZ c. 1983 N.Y. Times News Service HOLLYWOOD - The cozy relationship between Hollywood and video games has moved a step closer to marriage. ''Dragon's Lair,'' a coin-operated laser-disk video game with stereophonic sound and real animation, reached arcades two weeks ago and has become an instant sensation. ''I've never seen a game this crowded,'' said Lance Boyd, assistant manager of Castle Park Arcade in Sherman Oaks, where ''Dragon's Lair'' is earning twice as much money as ''Pole Position,'' the game in second place. ''There have literally been 15 people crowded around the machine.'' IN Video's in Los Angeles, a television monitor lets customers watch others play the game while they wait their turn. In Boise, Idaho, patrons are taping $5 bills instead of quarters to the machine, signifying their intention to play game after game before relinquishing the machine. The game - which costs 50 cents to play, double the usual price - is averaging more than $1,000 a week per machine around the country. If laser-disk games are saccessful, they will be a shot in the arm for the wilting video-arcade industry. Arcades are currently saturated with games, and auctions of game machines from arcades whose owners have gone broke have increased dramatically. The manufacturers are hurting, too. According to a June report by Christopher Kirby, a video-games specialist with Sanford C. Bernstein and Co., an investment research company in New York, about 200,000 video-game machines are being shipped this year, less than half the 480,000 shipped in 1982. However, the Kirby report also sees laser-disk technology as one way of lifting the ''sagging fortunes'' of the arcades. According to industry analysts, arcade income has dropped some 25 percent from last year's $7.3 billion nationwide. The Atari division of Warner Communications, last year's stock-market darling, reported a second-quarter loss of more than $310 million last week. Much of Atari's loss came about because of steep competition in the still-thriving home-video game arena. The laser-disk arcade games now being introduced will begin to show up in homes a year from now. Coleco Industries, a leading maker of electronic games, has purchased home-video rights to ''Dragon's Lair'' for $2 million, for example. ''Dragon's Lair,'' a sword-and-sorcery adventure in which Dirk the Daring tries to rescue a captive princess, is the first laser- disk game to reach the arcades. A second such game, Sega's ''Astron Belt,'' has been introduced in Japan and is now being test- marketed in San Diego. Because of its random-access memory, a laser-disk game does not follow a preset pattern. In ''Dragon's Lair,'' the player makes choices that change the course of the adventure. Whether the player ''drinks'' a potion or ''dives'' through a wall determines what happens next to Dirk the Daring. And the seemingly endless rooms and corridors full of lizard kings and metal thorns, or the collapsing wooden bridges, rarely come up in the same order twice. ''Dragon's Lair'' is, in essence, a mini-movie that must be played to determine its ending. (MORE) -------