gcm@gnome.cs.cmu.edu (Glenn Meter) (03/14/89)
HELP! I've just started to take a look at MPW 3.0's SADE, and I've got a few problems with it. It seems like we're having problems using the new Pascal/Linker/etc. with the old MacApp 1.1.1 code. The things that I don't like are: 1) Using the SadeKey to enter SADE from a newly compiled application either freezes the Mac cursor and/or writes garbage to the screen. Entering SADE from an old version of our stuff, or from ususal Mac applications like MacDraw (v 1.9.5) work fine. 2) I can't even get the hex value for an object. I'd love to point to an object in the source code and have SADE display it's fields, but I'd settle for just getting the hex value of an object and then inspecting the object through the MacApp debugger. However, I can't get SADE to print out any information about objects. If anyone has solved these problems for using SADE with MacApp 1.1.1, I'd love to hear from them. The environment I'm working under is: > MacApp 1.1.1 > MPW 3.0 > SADE 1.0 > MacsBug 6.0 > Compiling pascal with flags: -mbg ch8 # for compatibility with the old MacsBug -sym full > System 6.0.2 > Multifinder 6.1b7 -- Glenn Meter gcm@cs.cmu.edu (412) 268-5886 The Pascal GENIE - the environment that's hazardous to your health. [paraphrasing Dijkstra at this year's SIGCSE] -- Glenn Meter gcm@cs.cmu.edu (412) 268-5886 The Pascal GENIE - the environment that's hazardous to your health. [paraphrasing Dijkstra at this year's SIGCSE] --