levin@bbn.com (Joel B Levin) (07/27/89)
I thought I'd like to learn a little more about OOP and object Pascal, so I grabbed the appropriate sample from the Apple sample code set (OOPTESample). I am using MPW 3.0 with TML Pascal II v3.0 (on a vanilla SE with 2.5 Mb). It is an instructive example, does not use MacApp (which I don't have), and compiles and links as-is. It has a bug. So, I recompiled it with the SADE symbol option, and I'm having trouble getting anything useful. I didn't see anything in the (minimal) SADE documentation about dealing with Objects. I can place a breakpoint into the appropriate method, but I can't see how one might refer to the fields of an object to see what's going on. Of course part of the problem may be that TML Pascal implements this stuff differently from the way MPW Pascal does it. TMON is useless, because of the 8 character limit on displaying routine names (all the TDocument.foo methods show up as "TDOCUMEN"). What is the correct way to access objects in SADE? A note for people writing Pascal units planning to use SADE: the sample from Apple comes with object declarations in a file UFoo.p and the methods all implemented in a file UFoo.inc1.p. The first file contains the line {$I UFoo.inc1.p}. This structure confuses SADE, which then can't find the source (which is in UFoo.inc1.p) because it thinks the source file is UFoo.p. I don't know if this is true for both Pascals or just the TML version. The fix is to insert the actual contents of the method files in place of the {$I...} line, thereby getting rid of the separate source files. /JBL UUCP: levin@bbn.com (new) or {backbone}!bbn!levin (old) INTERNET: levin@bbn.com POTS: (617) 873-3463 "The night was"
siegel@endor.harvard.edu (Rich Siegel) (07/28/89)
In article <43394@bbn.COM> levin@BBN.COM (Joel B Levin) writes: > >It has a bug. So, I recompiled it with the SADE symbol option, and >I'm having trouble getting anything useful. I didn't see anything in >the (minimal) SADE documentation about dealing with Objects. I can Unless I'm mistaken, SADE is incabable of dealing with object-types in high-level fashion. You might consider Lightspeed Pascal, which can view objects symbolically. --Rich ~~~~~~~~~~~~~~~ Rich Siegel Staff Software Developer Symantec Corporation, Language Products Group Internet: siegel@endor.harvard.edu UUCP: ..harvard!endor!siegel "When it comes to my health, I think of my body as a temple - or at least a moderately well-managed Presbyterian youth center." - Emo Phillips ~~~~~~~~~~~~~~~
keith@Apple.COM (Keith Rollin) (07/28/89)
In article <43394@bbn.COM> levin@BBN.COM (Joel B Levin) writes: >I thought I'd like to learn a little more about OOP and object Pascal, >so I grabbed the appropriate sample from the Apple sample code set >(OOPTESample). I am using MPW 3.0 with TML Pascal II v3.0 (on a >vanilla SE with 2.5 Mb). It is an instructive example, does not use >MacApp (which I don't have), and compiles and links as-is. > >It has a bug. Sorry about that. This has been pointed out (to our embarassment) and will be fixed in the next release of the DTS Sample Code disk. At least, if it's the bug I'm thinking about. Does the program crash when you select the "Close" menu item? >So, I recompiled it with the SADE symbol option, and >I'm having trouble getting anything useful. I didn't see anything in >the (minimal) SADE documentation about dealing with Objects. I can [ Details of problems with SADE and Object Pascal nuked ] Pascal did not emit the proper information for SADE concerning objects. This will be fixed in a future version of MPW. ------------------------------------------------------------------------------ Keith Rollin --- Apple Computer, Inc. --- Developer Technical Support INTERNET: keith@apple.com UUCP: {decwrl, hoptoad, nsc, sun, amdahl}!apple!keith "Argue for your Apple, and sure enough, it's yours" - Keith Rollin, Contusions