milo@ndmath.UUCP (Greg Corson) (08/15/89)
Ok...here's the deal...I've got a game which (very frequently) calls the 6.0.2 sound manager to play 'snd ' resources. This works great (except that I can't play 2 sounds at the same time easily) but I have one very SERIOUS problem. Some of the people who use the game have SUPERCLOCK or other clock programs installed that play a "chime" on the hour. Apparently, if the clock makes it's sound while my game is also making a sound, the Mac crashes or freezes up. This is a pretty serious problem and, although I haven't tested it yet, I bet the "alarm" from the Apple alarm clock DA would do the same thing. I'm guessing that the problem is SUPERCLOCK using "old" sound manager while I use the "new" one. Either that or one of us is making an error when we try to open a sound channel. Anybody have a possible solution to this?? I really hate to have to tell users to turn off superclock everytime they play. Greg Corson 19141 Summers Drive South Bend, IN 46637 (219) 277-5306 {pur-ee,rutgers,uunet}!iuvax!ndmath!milo
topping@dinghy.cis.ohio-state.edu (brian e topping) (09/05/89)
If SuperClock causes such problems and you don't mind killing Pyro, Dimmer, et. al., just turn them off yourself! Store the value of the low memory global jGNEvent somewhere, and anytime you don't want to hear from the aforementioned programs zap jGNE to zero. Restore it when you are done, and presto! Brian Topping (Note new convoluted address:) BETOPPIN@OWUCOMCN