Jim.Spencer@p5.f22.n282.z1.FIDONET.ORG (Jim Spencer) (03/15/90)
>Is there a way to place default values into an editable item in a dialog >box. So when you first invoke the dialog box there are default values >already in the editable item. I'm guessing that one way of doing it is to >place the default values in the resource file and after the GetNewDialog to >grab the values from the resource file and place it in the editable item >area. Its even easier than that. In ResEdit, when you create the EditText item, there is a box for typing in the default text. In Rez or similar resource compiler inputs, there is a field for the default text just as there is for a static text item. You can of course do it the way you suggest. Put the text in a STR resource or build it in your application and then use SetIText to actually put it into the dialog. -- Jim Spencer - via FidoNet node 1:282/33 UUCP: ...!uunet!imagery!22.5!Jim.Spencer ARPA: Jim.Spencer@p5.f22.n282.z1.FIDONET.ORG
Jim.Spencer@p5.f22.n282.z1.FIDONET.ORG (Jim Spencer) (03/15/90)
>From: juana@dciem.dciem.dnd.ca (Juana Chang) >Is there a way to place default values into an editable item in a dialog >box. So when you first invoke the dialog box there are default values >already in the editable item. I'm guessing that one way of doing it is to >place the default values in the resource file and after the GetNewDialog to >grab the values from the resource file and place it in the editable item >area. > >Is this correct? > >If so, how do you write new default values back into the resource file? Sorry, I missed your last question originally. If you are going to want to change the values, I would use the second method (put the value into a STR resource.) To write it back to the resource file, you could delete the old STR and use AddResource to add the new one. -- Jim Spencer - via FidoNet node 1:282/33 UUCP: ...!uunet!imagery!22.5!Jim.Spencer ARPA: Jim.Spencer@p5.f22.n282.z1.FIDONET.ORG