thomas@eleazar.dartmouth.edu (Thomas Summerall) (08/24/90)
Hi, I want to write a game in Think C for the mac. I don't want to spend weeks coming up with algorithms that are already established, I'd rather spend the time designing the game. Are there source code examples or algorithm flow- charts for such things as: keeping track of objects in the most efficient way possible, timing the game speed by the system clock rather than the processor speed, keeping the game at a consistent speed as there are a varying number of objects to keep track of, fast page flipping or offscreen drawing routines (I am assuming that the toolbox routines will be too slow,) etc... Is there a magazine, book, ftp site, or anything else that could provide this information? Can I find game source codes anywhere? Anyone out there been through this already? Thanks, Thomas Summerall thomas@eleazar.dartmouth.edu