[comp.sys.mac.programmer] Resources/Algorithms for game programming

thomas@eleazar.dartmouth.edu (Thomas Summerall) (08/24/90)

Hi,

I want to write a game in Think C for the mac.  I don't want to spend weeks
coming up with algorithms that are already established, I'd rather spend the
time designing the game.  Are there source code examples or algorithm flow-
charts for such things as: keeping track of objects in the most efficient way
possible, timing the game speed by the system clock rather than the processor
speed, keeping the game at a consistent speed as there are a varying number
of objects to keep track of, fast page flipping or offscreen drawing routines
(I am assuming that the toolbox routines will be too slow,) etc...

Is there a magazine, book, ftp site, or anything else that could provide this
information?  Can I find game source codes anywhere?  Anyone out there been
through this already?

Thanks,
Thomas Summerall
thomas@eleazar.dartmouth.edu