cem@cs.brown.edu (Charles E. Moylan) (10/19/90)
I am writing a game that involves the use of many square-shaped PICT resources. I'd like to be able to display them pointing up, down, left, or right. Do I have to include four PICTS for each image (one pointing in each direction) in my resource file in a brute force approach or is there a nicer way I could just have one PICT per image and internally rotate it? How are PICTs stored? I take it that they are not bitmaps - hence my question on how to rotate them. Thanks in advance for your help. Charlie
francis@arthur.uchicago.edu (Francis Stracke) (10/19/90)
In article <53697@brunix.UUCP> cem@cs.brown.edu (Charles E. Moylan) writes: >I am writing a game that involves the use of many square-shaped PICT resources. I'd like to be able to display them pointing up, down, left, or right. Do >I have to include four PICTS for each image (one pointing in each direction) >in my resource file in a brute force approach or is there a nicer way >I could just have one PICT per image and internally rotate it? Brute force would actually be faster. If you really want, you can use the QDProcs feature & tweak the coords when drawing your PICTs. >How are PICTs stored? I take it that they are not bitmaps - hence my question >on how to rotate them. Thanks in advance for your help. See IM V. It's fairly straightforward, though huge. | Francis Stracke | My opinions are my own. I don't steal them.| | Department of Mathematics |=============================================| | University of Chicago | A mathematician is a professional | | francis@zaphod.uchicago.edu | schizophrenic.--Me. |