[comp.sys.mac.programmer] Animation Speed

darweesh@zephyrus.crd.ge.com (Michael Darweesh) (10/26/90)

Well, I've been working on what could eventually be a pretty cool Mac game,
but I find myself with one major problem-the need for speed.
Yea, I've read the "speeding-up copybits" technote, but that's not what
I'm looking for.  Some Programmers just seem to have super-lightening-fast
shape drawing routines.  How do they do it? Assembly? Breaking the rules?
Is there a way to stay compatible and still be fast?
Instead of copybits, I would love to have a routine that just copies a rect
of depth d to another rect (in a different color graphics port) with the exact
same dimensions in and Xor mode.  I don't need bounds checking (I'll deal with
the bombs if I goof).  I don't need scaling.  No frills, just a copyrect
procedure that's really fast.  Assembly is fine.  C is fine.  Pascal is fine.
Basic....well if you can build the better mousetrap...er...copyrect in basic,
I'll still worship keyboard you type on.
If anyone even knows a good source for this info, please let me know....

Thanks much,
-Mike Darweesh