darweesh@zephyrus.crd.ge.com (Michael Darweesh) (10/26/90)
Well, I've been working on what could eventually be a pretty cool Mac game, but I find myself with one major problem-the need for speed. Yea, I've read the "speeding-up copybits" technote, but that's not what I'm looking for. Some Programmers just seem to have super-lightening-fast shape drawing routines. How do they do it? Assembly? Breaking the rules? Is there a way to stay compatible and still be fast? Instead of copybits, I would love to have a routine that just copies a rect of depth d to another rect (in a different color graphics port) with the exact same dimensions in and Xor mode. I don't need bounds checking (I'll deal with the bombs if I goof). I don't need scaling. No frills, just a copyrect procedure that's really fast. Assembly is fine. C is fine. Pascal is fine. Basic....well if you can build the better mousetrap...er...copyrect in basic, I'll still worship keyboard you type on. If anyone even knows a good source for this info, please let me know.... Thanks much, -Mike Darweesh