mlab2@kuhub.cc.ukans.edu (11/15/90)
Hi. It's been recently brought ot my attention that my games don't work on a IIsi. Someone else clarified this - it seems 6.07 doesn't like my games. Are there any technotes describing the changes to 6.07? I believe I'm using only standard toolbox calls (bastardly perhaps). Anyone know any obvious pitfalls? If you haven't seen any of my games, they're offscreen bitmap/clip rgn/ 'SND ' intensive. These are the probably the "dangerous" routines. Also, I can't reply to mail (but I can read). Small buffer? I don't understand this UNIX thing too clearly. john :======:**************************************************************** : ==== :* ** And watching the stars go on at night, ** : === :* Soft Dorothy ** I'd like to see just one of them die.. ** : == :* *****************************************jc** :.=....:****************************************************************
russotto@eng.umd.edu (Matthew T. Russotto) (11/16/90)
In article <26940.2741a914@kuhub.cc.ukans.edu> mlab2@kuhub.cc.ukans.edu writes: >Hi. It's been recently brought ot my attention that my games don't work on a >IIsi. Someone else clarified this - it seems 6.07 doesn't like my games. > >Are there any technotes describing the changes to 6.07? I believe I'm using >only standard toolbox calls (bastardly perhaps). Anyone know any obvious >pitfalls? If you haven't seen any of my games, they're offscreen bitmap/clip >rgn/ 'SND ' intensive. These are the probably the "dangerous" routines. It's the new sound manager biting you-- I downloaded Pararena of a local BBS recently, after getting 6.07, and experimented a bit. If you turn all the sounds off, it works fine. If you turn one of the sounds on, it works. If you turn more then one sound on, and they play in too-rapid succession (probably one starts before the other stops)-- CRASH. Do you explicitly stop current sounds before starting new ones? ----- If the above is incomprehensible, it's because I played Stella Obscura without the viewer for too long-- BTW, besides Pararena (which I can't get to run), and Stella Obscura (which gives me eyestrain), what games have you released? -- Matthew T. Russotto russotto@eng.umd.edu russotto@wam.umd.edu .sig under construction, like the rest of this campus.
252u3129@fergvax.unl.edu (Mike Gleason) (11/16/90)
In article <1990Nov15.185819.13352@eng.umd.edu> russotto@eng.umd.edu (Matthew T. Russotto) writes: >It's the new sound manager biting you-- I downloaded Pararena of a local >BBS recently, after getting 6.07, and experimented a bit. If you turn >all the sounds off, it works fine. If you turn one of the sounds on, it >works. If you turn more then one sound on, and they play in too-rapid >succession (probably one starts before the other stops)-- CRASH. Do >you explicitly stop current sounds before starting new ones? I think I have a similar problem. I was using SndPlay() asynchronously, and now it doesn't work with 6.0.7. Do you or anyone else have any sample code that uses the Sound Manager correctly? I found both sets of documentation (the 'bogus' Chapter 27 in Inside Mac V and the supplement ms word file) totally confusing. If someone could just show me the correct way to load the snd resources, make a new sndchannel, play the sound asynch. in a way that 6.07 likes I would be happy. It would be best if DTS would release a new sample code note that goes into detail in using everything, even those arcane sndCommands. _____________________________________________________________________________ * Mike Gleason 252u3129@fergvax.unl.edu * "Don't you f*ckin' look at me!" -- D. Hopper cosc006@unlcdc2.unl.edu
phils@chaos.cs.brandeis.edu (Phil Shapiro) (11/16/90)
In article <1990Nov15.213817.9103@hoss.unl.edu> 252u3129@fergvax.unl.edu (Mike Gleason) writes: In article <1990Nov15.185819.13352@eng.umd.edu> russotto@eng.umd.edu (Matthew T. Russotto) writes: >It's the new sound manager biting you-- I downloaded Pararena of a local >BBS recently, after getting 6.07, and experimented a bit. If you turn >all the sounds off, it works fine. If you turn one of the sounds on, it >works. If you turn more then one sound on, and they play in too-rapid >succession (probably one starts before the other stops)-- CRASH. Do >you explicitly stop current sounds before starting new ones? I think I have a similar problem. I was using SndPlay() asynchronously, and now it doesn't work with 6.0.7. Do you or anyone else have any sample code that uses the Sound Manager correctly? I found both sets of documentation (the 'bogus' Chapter 27 in Inside Mac V and the supplement ms word file) totally confusing. I must have a rogue copy of 6.0.7 -- all of my async SndPlay code works just like it always did, and I couldn't get Pararena to crash. I'm using a basic II. Maybe this is related to the Apple Sound Chip. -phil -- Phil Shapiro Technical Support Analyst Language Products Group Symantec Corporation Internet: phils@chaos.cs.brandeis.edu
russotto@eng.umd.edu (Matthew T. Russotto) (11/18/90)
In article <PHILS.90Nov16101203@chaos.cs.brandeis.edu> phils@chaos.cs.brandeis.edu (Phil Shapiro) writes: >In article <1990Nov15.213817.9103@hoss.unl.edu> 252u3129@fergvax.unl.edu (Mike Gleason) writes: > In article <1990Nov15.185819.13352@eng.umd.edu> russotto@eng.umd.edu (Matthew T. Russotto) writes: > >It's the new sound manager biting you-- I downloaded Pararena of a local > >BBS recently, after getting 6.07, and experimented a bit. If you turn > >all the sounds off, it works fine. If you turn one of the sounds on, it > >works. If you turn more then one sound on, and they play in too-rapid > >succession (probably one starts before the other stops)-- CRASH. Do > >you explicitly stop current sounds before starting new ones? > >I must have a rogue copy of 6.0.7 -- all of my async SndPlay code >works just like it always did, and I couldn't get Pararena to crash. >I'm using a basic II. Maybe this is related to the Apple Sound Chip. The crash I have happens under 6.0.7 on a basic Mac II (5MB, no PMMU) -- Matthew T. Russotto russotto@eng.umd.edu russotto@wam.umd.edu .sig under construction, like the rest of this campus.
Lee_Fyock.D62@qmgate.mitre.org (Lee Fyock) (11/20/90)
Will the new sound manager documentation be available on apple.com soon? I've been hunting high and low for it, but only Applelink seems to have it. I see no reason why this shouldn't be available already; it's been released in system software! One kind soul mailed it to me (in 6 binhexed parts) but it was lost in the mail somewhere! Please, some DTS god, put the new Sound Manager docs on apple.com! <grovel grovel...> Thanks, Lee -------------------------------------------- Lee Fyock The MITRE Corporation laf@mbunix.mitre.org Bedford, MA Lee_Fyock.D62@qmgate.mitre.org
ccastcr@prism.gatech.EDU (Russo, Chris A.) (11/20/90)
>If someone could just show me the correct way to load the snd resources, make >a new sndchannel, play the sound asynch. in a way that 6.07 likes I would be >happy. It would be best if DTS would release a new sample code note that goes >into detail in using everything, even those arcane sndCommands. > * Mike Gleason 252u3129@fergvax.unl.edu Wow, I really don't feel like figureing all of the subtle nuances of this latest virus they call a Sound Manager. If someone could just post the above info to the net, that'd really be great. (Gosh golly) I hate the Sound Manager. I should have just used the old routines in my game in the first place. -- Russo, Chris A. Georgia Institute of Technology, Atlanta Georgia, 30332 uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccastcr Internet: ccastcr@prism.gatech.edu