[comp.sys.mac.programmer] Memory & offscreen PICTS

mpradhan@f.adelaide.edu.au (12/20/90)

 Hi,

 I would appreciate some help concerning efficient drawing of colour
PICTs on to offscreen pixmaps.

 In the program I have written I load up an 8 or 24 bit PICT, create
an offscreen world using the great new GWorld calls and then draw
the PICT onto the offscreen pixmap (and its gdevice).
 My only problem is the amount of memory it takes to hold both the
PICT and offscreen gworld, and then more memory to draw the PICT.
 My questions:
  Is less memory used if the PICT is drawn in several steps using
  clipping, say a quarter of the PICT at a time?
  Is there any other way to load a portion of the PICT and draw it
  offscreen a bit at a time?

 Thank you in advance for any words of wisdom.

 Regards,

_________________________________________________________________
    Malcolm Pradhan                               _--_|\
    Medical Informatics, Faculty of Medicine     /      \
    University of Adelaide, South Australia      \_.--._/
    InterNet: mpradhan@f.adelaide.edu.au               v
    Fax: + 618 338 2108