mpradhan@f.adelaide.edu.au (12/20/90)
Hi, I would appreciate some help concerning efficient drawing of colour PICTs on to offscreen pixmaps. In the program I have written I load up an 8 or 24 bit PICT, create an offscreen world using the great new GWorld calls and then draw the PICT onto the offscreen pixmap (and its gdevice). My only problem is the amount of memory it takes to hold both the PICT and offscreen gworld, and then more memory to draw the PICT. My questions: Is less memory used if the PICT is drawn in several steps using clipping, say a quarter of the PICT at a time? Is there any other way to load a portion of the PICT and draw it offscreen a bit at a time? Thank you in advance for any words of wisdom. Regards, _________________________________________________________________ Malcolm Pradhan _--_|\ Medical Informatics, Faculty of Medicine / \ University of Adelaide, South Australia \_.--._/ InterNet: mpradhan@f.adelaide.edu.au v Fax: + 618 338 2108