gv9b2c9z@umiami.ir.miami.edu (Ordinary Man) (01/26/91)
I was browsing through the UMPG publication earlier and, by the way it is beautifully done, I was especially pleased to see that there were TWO samples of code for playing asynchronous 'snd ' resources. However, I didn't see it mentioned anywhere about playing more than one asynch sound simultaneously (or at least playing one while another is still going). First of all, is it possible to do without a thousand lines of code, (or am I asking too much) and secondly, how do you do it? Thanks in advance, ==Dan -- /-------------------------------------------------------------------------\ | Dan Weisman - University of Miami - Florida | || || || || | |--------------------------------------------------| || || ||\ /|| | | INTERNET -----> gv9b2c9z@umiami.IR.Miami.edu | || || || | || | | BITNET -----> gv9b2c9z@umiami | ||||||| || | || | |-------------------------------------------------------------------------| | "...It replays each of the days; a hundred years of routines" | \_________________________________________________________________________/
mlab2@kuhub.cc.ukans.edu (01/26/91)
In article <1991Jan25.111746.7672@umiami.ir.miami.edu>,Ordinary Man) writes: > However, I didn't see it > mentioned anywhere about playing more than one asynch sound simultaneously > (or at least playing one while another is still going). > First of all, is it possible to do without a thousand lines of code, > (or am I asking too much) and secondly, how do you do it? > > Thanks in advance, > ==Dan I'm pleased to see that System 6.07+ with the new Sound Manager make this very possible without a 1000 lines of code. If you don't mind 6.07 being required to get the multiple channels, you might go that route. john calhoun