jpf10694@uxa.cso.uiuc.edu (Joseph Peter Fleck) (04/23/91)
Hello, all, I am trying to set up a palette of 100 greens for a game that I am writing (in 8 bit color mode) but the problem that I am having is once I copy the green ramp off into an offscreen world, and then try to copy it back onto the screen, I get some very bad results. Certain greens become, (I would guess) restricted and get changed to a blue or red or the like (about 7 or so get changed, actually). When I look at the clut throught KLUTZ da, the color table that was created has "R"s on the colors that I believe are the ones that get screwed up. Is there any way around these reserved colors? ANY help would be greatly appreciated. E-mail to jpf10694@uxa.cso.uiuc.edu would be preferred. Thanks! -Joe Fleck P.S. I know that my copyBits routine is working, BTW, because when I don't mess with the palette, everything is hunky-dory.