[comp.sys.mac.programmer] A quick small animation question

dank@stealth.usc.edu (Dan King) (06/08/91)

Hello, again.

I'm currently toying with writing a game.  I know, it's a bad and time-consuming
idea but man's life is not applications alone.  Anyway, what I'm thinking of
is a "Lode-Runner"esque type of game that involves lots of little (1 character?
maybe a small icon (SICN?)) men running around a (non-scrolling) screen chasing
each other.

OK, I can draw the screens, and write the logic for moving the guys.  Now, what
I'm wondering is: how should I draw (and animate?) the little guys.  I could
get away with using mini-icons (cicn's and sicn's, maybe?), but I don't really
think this is the way I should be going.  I'm not sure why I think this, but I
would guess it's because I tried it and the results are pitiful.

Now, I'm really not going to be doing any cool animation (in fact, I'll settle
for no animation as long as my little guys move), but I would like to be able
to show, say, two or three frames of something moving.  The frames are tiny
(I'm not trying to rewrite Dark Castle, here), but they have to be big enough
for a user to see what's going on (or else what's the point?).  Any suggestions?

Oh yeah, as for as implementation, I'm working in MPW C++ with MacApp.  But I'll
take help anywhere (Pascal/Assembler/Lisp (yeah, right!)/wherever).  Thanks,
people.  I also get night-sweats at the thought of having to use off-screen
bitmaps for something like this (but I guess I could do it if someone offered
some sample code).

dank

Lawson.English@p88.f15.n300.z1.fidonet.org (Lawson English) (06/11/91)

Dan King writes in a message to All

DK>  Oh yeah, as for as implementation, I'm working in MPW C++ with 
DK> MacApp. But I'll take help anywhere (Pascal/Assembler/Lisp (yeah, 
DK> right!)/wherever). Thanks, people. I also get night-sweats at 
DK> the thought of having to use off-screen bitmaps for something 
DK> like this (but I guess I could do it if someone offered some 
DK> sample code).

Glypha 3.0 and Glider 3.0 are nicely done shareware games form 

John Calhoun
1201 Oread #4
Lawrence, KS 66044

Glypha is a Joust-like game. I've never seen Glider. The cost of Pascal source
code for these gems is $15 each. Glypha has some nice animation and sound. Certainly
very nice for the $8 shareware fee.

Lawson 

disclaimer: I don't even play the game, but animation source code is worth a
few $
 

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