dank@stealth.usc.edu (Dan King) (06/08/91)
Hello, again. I'm currently toying with writing a game. I know, it's a bad and time-consuming idea but man's life is not applications alone. Anyway, what I'm thinking of is a "Lode-Runner"esque type of game that involves lots of little (1 character? maybe a small icon (SICN?)) men running around a (non-scrolling) screen chasing each other. OK, I can draw the screens, and write the logic for moving the guys. Now, what I'm wondering is: how should I draw (and animate?) the little guys. I could get away with using mini-icons (cicn's and sicn's, maybe?), but I don't really think this is the way I should be going. I'm not sure why I think this, but I would guess it's because I tried it and the results are pitiful. Now, I'm really not going to be doing any cool animation (in fact, I'll settle for no animation as long as my little guys move), but I would like to be able to show, say, two or three frames of something moving. The frames are tiny (I'm not trying to rewrite Dark Castle, here), but they have to be big enough for a user to see what's going on (or else what's the point?). Any suggestions? Oh yeah, as for as implementation, I'm working in MPW C++ with MacApp. But I'll take help anywhere (Pascal/Assembler/Lisp (yeah, right!)/wherever). Thanks, people. I also get night-sweats at the thought of having to use off-screen bitmaps for something like this (but I guess I could do it if someone offered some sample code). dank
Lawson.English@p88.f15.n300.z1.fidonet.org (Lawson English) (06/11/91)
Dan King writes in a message to All DK> Oh yeah, as for as implementation, I'm working in MPW C++ with DK> MacApp. But I'll take help anywhere (Pascal/Assembler/Lisp (yeah, DK> right!)/wherever). Thanks, people. I also get night-sweats at DK> the thought of having to use off-screen bitmaps for something DK> like this (but I guess I could do it if someone offered some DK> sample code). Glypha 3.0 and Glider 3.0 are nicely done shareware games form John Calhoun 1201 Oread #4 Lawrence, KS 66044 Glypha is a Joust-like game. I've never seen Glider. The cost of Pascal source code for these gems is $15 each. Glypha has some nice animation and sound. Certainly very nice for the $8 shareware fee. Lawson disclaimer: I don't even play the game, but animation source code is worth a few $ -- Uucp: ...{gatech,ames,rutgers}!ncar!asuvax!stjhmc!300!15.88!Lawson.English Internet: Lawson.English@p88.f15.n300.z1.fidonet.org