smargari@nmsu.edu (Susan Margarit) (06/24/91)
When my 2 page mono is the main screen (ie. has the menu bar ), I create a color window and move it to the 8 bit screen before showing it. I always want the program window to come up on the deepest screen. I then create several 8 bit offscreen ports and draw into them. They copybits to the onscreen window in color but anything that is drawn into the screen draws in two colors (white and a green that is somewhere in the midst of the palette but not in the first two). Looking at the structures with lightsbug shows that the pixel size in the pixmap is still one even though it is on a 8 bit screen with 8 bit images showing. What gives? What is the proper way of creating a color window from a resource in a graphics device that is not the main graphics device? Note that when the 8 bit screen is the main screen, everything works perfectly. It only messes up when the mono screen is the main GDevice. Jim (aka Susan, but not a boy named Sue, like, its my wife's account already, alright?) Margarit.