bitting-douglas@cs.yale.edu (Douglas Bitting) (06/29/91)
Hi... I was just poking around IM VI and looked up how do make an hfdr (so I could make a mondo-cool balloon for my App I'm making) resource. Well, the info given would be great if I knew what the offsets were (I am using ResEdit 2.1's hex editor to make it). This is what I tried. bytes value comment ----- ----- ------- 1-2 $0002 HelpManager Version # 3-4 $0000 Options (default options) 5-6 $0000 Balloon Definition Function (use the default) 7-8 $0000 Variation code (as suggested) 9-10 $0006 Specifies to use 'TEXT' & 'styl' resources for the content of the balloon... 11-12 $0080 Use 'TEXT' & 'styl' resources 128. However, this doesn't work. When I looked at Applicon's hfdr resource, I noticed that it had some extra stuff in there that I don't understand. It is the same up to byte 9... then it looks like this (this is Applicon's hfdr from byte 9 on): bytes value comment ----- ----- ------- 9-10 $0000 ??? 11-12 $0001 ??? 13-14 $0006 ??? (maybe this is teh specification for 'TEXT' & 'styl'?) 15-16 $0006 I think this is the specification for 'TEXT' & 'styl'??? 17-18 $03E8 Use 'TEXT' & 'styl' recources 1000 So what are bytes 9-16 really used for? What am I missing? Is it really in IM VI, or is IM VI just forgetting something? Randy? Anyone? Not a life or death thing, but I am curious... Thanks... --Doug -- Doug Bitting | "And we know that in all things God works PO Box 3043 Yale Station | for the good of those who love him..." New Haven, CT 06520 | --Romans 8:28 bitting@cs.yale.edu +------------------------------------------