[comp.sources.games.bugs] Omega: Nuke TCM

pwing@apple.UUCP (Philip L. Wing) (02/18/88)

	Looks like there is a death-trap worse than ghosts and that's
phantoms.  Unlike ghosts, from whom you can avoid going into TCM with,
phantoms alert you of their pressence *BY GOING DIRRECTLY INTO TCM*.  The
only way to kill them is with magic spells, as wands are unusable in TCM.
The problem with phantoms over ghosts is that they are invisible.  Even
with direct fire spells, you need to do a monster detect, note on the
screen where the monster is, and then fire your offensive spell off.  This
can get dangerous, although in my last game I was getting hit for only one
point per hit because of my cloak of negaimmunity (sp?).
	Anyway, I hear from "brothers" that TCM is going away in 0.70.  I
say good riddens for the death-trap for low level monsters.

-- 
Live Long And Prosper and May The Force Be With You(And The Carrier, Too...)

				Philip L. Wing