kus3@sphinx.uchicago.edu (Bob Kusumoto) (02/18/88)
some minor changes to make things work: in oeffect2.c around line 80 it says: menuprint("Neutral-"); else if (abs(Player.alignment) > 100) menuprint("The essence of"); else if (abs(Player.alignment) > 200) menuprint("The Ultimate Avatar of"); if (Player.alignment <0) menuprint("Chaos\n"); this part will never hit The Ultimate Avatar part so switch it around: menuprint("Neutral-"); else if (abs(Player.alignment) > 200) menuprint("The Ultimate Avatar of"); else if (abs(Player.alignment) > 100) menuprint("The essence of"); if (Player.alignment <0) menuprint("Chaos\n"); TCM: Personally, I _like_ TCM, it makes some monsters who can be impossible to handle easy, for example, it gives you first attack over the monster and the chance of killing it before it even touches you. The fix that someone gave earlier as to the TCM disengagement calculations being off helps you have a better chance as to getting away from slower monsters and staying with the quicker ones. The one gripe I have is that the winnings you get when your a Champion of the Arena is MUCH smaller than the ones just before you get there. What's the incentive to fight if you only get a couple thousand instead of a few (ten/hundred) thousand gold you win before. -- Bob Kusumoto | Follow me! Internet: kus3@sphinx.uchicago.edu | I'll play the game you want me, BITNET: kus3@sphinx.uchicago.bitnet | Until I find a way back home. UUCP: {ihnp4!gargoyle,oddjob}!sphinx!kus3 | --- Genesis, "One for the Vine"