iverson@cory.Berkeley.EDU (Tim Iverson) (02/20/88)
Here are a few bugs that y'all probably haven't discovered yet: 1 - You can't get on the high score list as head of a guild if you save the game after you reach such an exalted position. The only way to do it is to save the game, make a copy, attain the top rank & quit (thus placing yourself on the high score list), then restart with the original saved game. 2 - It's impossible to become a High Priest of any deity but Destiny, and even then it's not through the normal route (try playing with ritual magic *before* you reach Priest level). 3 - The room names are almost always wrong. What you see is rarely what you get. This only matters if you like to use ritual magic. 4 - This is a big one: very few objects, once allocated, are ever free'd. Rather, the pointers are just discarded. This is a tremendous waste of space. 5 - Unique objects aren't really unique - the code to make sure that they're created at most once is broken. The same goes for unique monsters. 6 - The damage factor displayed is not always the one that is used. This is true for many of the special weapons. 7 - Heroism (via boots or spell) increases speed, but does not increase the number of TCM attacks you get (as does ordinary speed). 8 - The summon monster spell makes the game ridiculously easy. It's quite possible to win the game by playing almost exclusively on the surface. One trip into the dungeon is all anyone needs. Despite all of these minor problems, this is definitely the best rogue-like game to date. Much more enjoyable than moria, hack, or ultrarogue. I'm looking forward to the next version (rumors say it's due out any second). - Tim Iverson iverson@cory.Berkeley.EDU ucbvax!cory!iverson