kus3@sphinx.uchicago.edu (Bob Kusumoto) (06/10/88)
In article <3461@enea.se> pesv@enea.se (Peter Svenson) writes: >First off it took some time until I understood that it was the program with >the obvious name "rsw" and not "sw" that was supposed to start the game. >When running this program it prompts me for my name and then just sits there. >My educated guess is that the author has mixed up some tty modes. My guessing >isn't educated anough to guess which, though. Then the program resolutely >refuses to see my -DDEBUG in the Makefile. edit psw.sh and run this program (I'm not too sure but you might need to setuid on this program as well. -- Bob Kusumoto | Follow me! Internet: kus3@sphinx.uchicago.edu | I'll play the game you want me, BITNET: kus3@sphinx.uchicago.bitnet | Until I find a way back home. UUCP: {ihnp4!gargoyle,oddjob}!sphinx!kus3 | --- Genesis, "One for the Vine"
allbery@ncoast.UUCP (Brandon S. Allbery) (06/18/88)
As quoted from <4362@sphinx.uchicago.edu> by kus3@sphinx.uchicago.edu (Bob Kusumoto): +--------------- | In article <3461@enea.se> pesv@enea.se (Peter Svenson) writes: | >First off it took some time until I understood that it was the program with | >the obvious name "rsw" and not "sw" that was supposed to start the game. +--------------- Nope. "psw", run by "psw.sh", starts the program. "rsw" is run by the daemon to communicate with the user. +--------------- | >isn't educated anough to guess which, though. Then the program resolutely | >refuses to see my -DDEBUG in the Makefile. +--------------- To use debug mode you must start the server manually: /usr/games/lib/sw/sw <debuglevel> & where <debuglevel> is a number. I used 127 and got fairly complete diagnostic information. +--------------- | edit psw.sh and run this program (I'm not too sure but you might need to | setuid on this program as well. +--------------- The programs must all be setuid. Note that you need all of the following: dmpdbm psw rsw sw upddbm psw is the user runtime, sw is the daemon, rsw does terminal reads and passes them to sw, and dmpdbm and upddbm are used with the ship-building code. All that notwithstanding, I still can't get it to stop doing constant screen redraws. -- Brandon S. Allbery | "Given its constituency, the only uunet!marque,sun!mandrill}!ncoast!allbery | thing I expect to be "open" about Delphi: ALLBERY MCI Mail: BALLBERY | [the Open Software Foundation] is comp.sources.misc: ncoast!sources-misc | its mouth." --John Gilmore
bob@turnkey.TCC.COM (Robert Best) (06/21/88)
Spacewar patch for Xenix 386 (286?) from Bob Best (bob@dhw68k.cts.com) The following patches can be used as input to Larry Wall's patch program to revise the following files: update.c cmd.c play.c All patches involve manipulation of alarm(2) system calls that were causing spacewar to fail during execution. Since these patches are timing related, no guaranty can be made regarding their success on varying systems. These patches have only been tested on Xenix 386 2.2.2. To generate the patches, enter 'patch <patchfile' at shell prompt, where this file is 'patchfile'. This must be done from directory containing source. Next, run 'make', install binaries in directory specified in spacewar.h and then, hopefully, type 'psw.sh' and TAKE OFF! *** /usr/tmp/sw/org/update.c --- update.c ************** *** 4,10 * Copyright 1985 obo Systems, Inc. * Copyright 1985 Dan Rosenblatt */ - #include "spacewar.h" #ifndef VMS #include <sys/types.h> --- 4,9 ----- * Copyright 1985 obo Systems, Inc. * Copyright 1985 Dan Rosenblatt */ #include "spacewar.h" #ifndef VMS #include <sys/types.h> ************** *** 30,35 char *s,*lckmsg(); extern int numpling; #ifdef DEBUG DBG("update()\n"); #endif --- 29,35 ----- char *s,*lckmsg(); extern int numpling; + alarm(0);/*RSB - alarm off during update*/ #ifdef DEBUG DBG("update()\n"); #endif ************** *** 60,65 } } /* movement of objects */ updobjs(); updmov(); --- 60,66 ----- } } + if (gametime%10L == 0) { /*RSB - do update on every 10th call*/ /* movement of objects */ updobjs(); updmov(); ************** *** 76,82 /* direction, sensors, homing */ upddsh(); ! /* player's screens */ for (plogin=loginlst;plogin < loginlst+MAXLOGIN;++plogin) { if (!plogin->ln_tty || !(puniv=plogin->ln_play.ip_ptr)) continue; --- 77,83 ----- /* direction, sensors, homing */ upddsh(); ! } /* player's screens */ for (plogin=loginlst;plogin < loginlst+MAXLOGIN;++plogin) { if (!plogin->ln_tty || !(puniv=plogin->ln_play.ip_ptr)) continue; ************** *** 85,91 output(plogin,0,0,0); pcrft->cr_time += 1; } - #ifdef DEBUG VDBG("update return\n"); #endif --- 86,91 ----- output(plogin,0,0,0); pcrft->cr_time += 1; } #ifdef DEBUG VDBG("update return\n"); #endif ************** *** 89,92 #ifdef DEBUG VDBG("update return\n"); #endif } --- 89,93 ----- #ifdef DEBUG VDBG("update return\n"); #endif + alarm(1);/*RSB - alarm on*/ } *** /usr/tmp/sw/org/cmd.c --- cmd.c ************** *** 357,363 struct uio2 inp2; #endif /* VMS */ #endif /* BSD */ - #ifdef DEBUG DBG("getinp()\n"); #endif /* DEBUG */ --- 357,362 ----- struct uio2 inp2; #endif /* VMS */ #endif /* BSD */ #ifdef DEBUG DBG("getinp()\n"); #endif /* DEBUG */ ************** *** 372,377 #ifdef DEBUG VDBG("getinp return\n"); #endif return(NULL); } doproctrap = 1; --- 371,377 ----- #ifdef DEBUG VDBG("getinp return\n"); #endif + alarm(1);/*RSB*/ return(NULL); } doproctrap = 1; ************** *** 394,399 continue; } #endif /* VMS BSD SYSIII SYSV */ doproctrap = 0; #ifdef DEBUG #ifndef BSD --- 394,400 ----- continue; } #endif /* VMS BSD SYSIII SYSV */ + alarm(0);/*RSB*/ doproctrap = 0; #ifdef DEBUG #ifndef BSD ************** *** 457,462 #ifdef DEBUG VDBG("getinp return\n"); #endif /* DEBUG */ return(inp.uio_lgn); case '\025': /* control-U */ --- 458,464 ----- #ifdef DEBUG VDBG("getinp return\n"); #endif /* DEBUG */ + alarm(1);/*RSB*/ return(inp.uio_lgn); case '\025': /* control-U */ ************** *** 495,500 #ifdef DEBUG VDBG("getinp return\n"); #endif /* DEBUG */ return(inp.uio_lgn); } --- 497,503 ----- #ifdef DEBUG VDBG("getinp return\n"); #endif /* DEBUG */ + alarm(1);/*RSB*/ return(inp.uio_lgn); } *** /usr/tmp/sw/org/play.c --- play.c ************** *** 58,63 char ucargs[9][20+1],inuc=0; dsplcmnt tmpdspl; #ifdef DEBUG DBG("play(#%d/%s)\n",plogin-loginlst,plogin->ln_name); #endif --- 58,64 ----- char ucargs[9][20+1],inuc=0; dsplcmnt tmpdspl; + alarm(0);/*RSB*/ #ifdef DEBUG DBG("play(#%d/%s)\n",plogin-loginlst,plogin->ln_name); #endif ************** *** 65,70 /* if not yet placed into the universe, try doing so */ if (!plogin->ln_play.ip_ptr) { if (plinit(plogin)) { pcrft = plogin->ln_play.ip_ptr->uv_ptr.uv_crft; sprintf(plogin->ln_input,"Wlcm abrd the %s captain %s", plogin->ln_crft,plogin->ln_name); --- 66,72 ----- /* if not yet placed into the universe, try doing so */ if (!plogin->ln_play.ip_ptr) { if (plinit(plogin)) { + alarm(0);/*RSB*/ pcrft = plogin->ln_play.ip_ptr->uv_ptr.uv_crft; sprintf(plogin->ln_input,"Wlcm abrd the %s captain %s", plogin->ln_crft,plogin->ln_name); ************** *** 74,79 #ifdef DEBUG VDBG("play return\n"); #endif return; } pcrft = plogin->ln_play.ip_ptr->uv_ptr.uv_crft; --- 76,82 ----- #ifdef DEBUG VDBG("play return\n"); #endif + alarm(1);/*RSB*/ return; } pcrft = plogin->ln_play.ip_ptr->uv_ptr.uv_crft; ************** *** 527,532 output(plogin,'E',0,0); output(plogin,'C',0,PROMPT); output(plogin,0,0,0); return; } sprintf(buf,"%.14s - not docked and BAD != 0",plogin->ln_input); --- 530,536 ----- output(plogin,'E',0,0); output(plogin,'C',0,PROMPT); output(plogin,0,0,0); + alarm(1);/*RSB*/ return; } sprintf(buf,"%.14s - not docked and BAD != 0",plogin->ln_input); ************** *** 1149,1154 #ifdef DEBUG VDBG("play return\n"); #endif return; } --- 1153,1159 ----- #ifdef DEBUG VDBG("play return\n"); #endif + alarm(1);/*RSB*/ return; }