dwosnsr@nmtsun.nmt.edu (David Olix) (08/29/88)
****** Foul line-eater, may thou overeat! ****** OK. I just returned to the army of Omega debuggers, so if there is an *official* list of recent fixes, would someone please mail them to me (no need to post). I have one that I don't remember seeing though: When in inventory control mode, it is possible to drop cursed items. Although this is a useful way to get rid of those unwanted, useless things, it is still a bug. Anyway, all that is needed is to insert these lines into the procedure drop_from_slot() in oinv.c: if (n > 0) { /* This line already exists */ if (!cursed(Player.possessions[slot])) { /* Add this line */ ... } else { /* Add the following */ print3("You can't seem to get rid of: "); nprint3(itemid(Player.possessions[slot])); } or something like that. -- No signoff necessary dwosnsr@nmtsun.nmt.edu
wsinrobg@eutrc3.UUCP (Rob Gerth) (08/31/88)
In article <1012@nmtsun.nmt.edu> dwosnsr@nmtsun.nmt.edu (David Olix) writes: >****** Foul line-eater, may thou overeat! ****** > >OK. I just returned to the army of Omega debuggers, so if there is an >*official* list of recent fixes, would someone please mail them to me >(no need to post). I have one that I don't remember seeing though: If there is such a list, I'd like a copy too. -- Rob Gerth uucp: mcvax!eutrc3!wsinrobg | Eindhoven University of Technology bitnet: wsdcrobg@heitue5 | 5600 MB Eindhoven, The Netherlands