[comp.sources.games.bugs] wanderer 2

bagpiper@oxy.edu (Michael Paul Hunter) (10/26/88)

Tiny bugs:
   in the structure definition in wand_head.h there is no ; at the end
      of the only declaration in the structure.  The Prime C compiler
      choakes on that. (there is a second function like this somewhere...
      I just can't remember where)
Medium size one:
   in m.c one needs an extern char *getenv() (ie., at least an old style
      declaration and better yet a prototype) if one is working on  a
      machine where sizeof(int)!=sizeof(char *).

Unknown: ~ (jump level) blows up with a segmentation error after taking
	 the password.	I havn't had time to figure out this one.

				   Thankx,
				      Michael

bagpiper@oxy.edu (Michael Paul Hunter) (10/28/88)

In wanderer2 file save.c line 101, gets can be changed to getstr.  On our
system one can not see what one is typeing in if gets is used.

					Mike

baron@uhccux.uhcc.hawaii.edu (Baron Fujimoto) (11/12/88)

Hi, I'm hoping someone out there can help me with the following problems
I have been having with the new version of wanderer.  The first is that
the password function to move between levels does not seem to be implemented.
Upon completing a level, it doesn't supply me with the password to skip this
level in the future, and using the '~' option doesn't ask for a password
doesn't require any passwords either.  What am I missing?  I didn't really
anything about this in the wand_head.h file, but I'll admit I haven't looked
much further.

My second problem has to do with solving the lower left corner of screen 3:
minor spoilers follow:


the area in question looks like this:


	D ::OOO#		in the oringinal wanderer, this could be
	C ::*OOO ::		solved by first clearing out B8, B9, C8, and
	B *::::*O::		C9, then going back around and clearing D1,
	A #########		D2, C1, C2, C3, finally clearing the B row
	  123456789		moving from left to right.


In the original wanderer, the boulders in row C would fall behind you as you
moved across the B row, until you finally pushed out past B6 and B7.  In the
new version however, now when I pick up the diamond at B6, and push into the
space of B7, I am somehow killed by a falling boulder. The screen shows
nothing on my "head," and this is the same solution to this section that
works in the original version.  Can anyone supply me with some clues as to
what I am doing wrong or how to fix these problems?

btw, kudos to the author.  This is a great game.  very challenging.
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