[comp.sources.games.bugs] Problem with X-wanderer

keithh@tartarus.uucp (Keith Hanlan) (11/20/88)

I started playing xwanderer a little while ago and have worked my
way to the point where I am being challenged by "spiders" (?).
Unfortunately I can't seem to lure them away from their holding
patterns. Am I missing some fundamental strategy? Even when I shoot them
with arrows or drop rocks on them, nothing happens except, perhaps, to
briefly disrupt their pattern until they settle into a new one.

I have seen lots of discussion on the solvability of various levels but
these are seemingly all at level 13 or higher. I haven't reached this
point yet. 

The distribution I built from contained only 13 screens so I may not
have received the most recent one. Also, there is no Save mechanism
documented in my version. 

Any suggestions would be appreciated; it is a great game.

I do not have access to internet so I cannot ftp from archive sites.
If I need more up-to-date source, could somebody please volunteer it?

Thank you,
Keith Hanlan
Bell-Northern Research
{uunet!attcan!}utgpu!bnr-vpa!bnr-fos!titan!keithh <- haven't tried this yet

maujp@warwick.ac.uk (S Shipway) (11/22/88)

In article <187@bnr-fos.UUCP> keithh@tartarus.UUCP (Keith Hanlan) writes:
>I started playing xwanderer a little while ago and have worked my
>way to the point where I am being challenged by "spiders" (?).

You are the spider - these beasties are 'baby monsters'

>Unfortunately I can't seem to lure them away from their holding
>patterns.

The trick is to never get them into these patterns in the first place.
I think that there was a bug in the versions 1M and 1X that made screen 13
either very difficult or impossible though.

>The distribution I built from contained only 13 screens so I may not
>have received the most recent one. Also, there is no Save mechanism
>documented in my version.

You have the X-Windows version, Version 1X. The save feature, later screens,
additions improvements etc were all concerning version 2M, the MS-Dos
compatible one that is (sadly) not X-Windows compatible. If you want all
the new features (and fixes) then you'll have to forget the graphics...

Next, on the topic of the diffs I posted to update version 2M to version 2.2M
These worked ok on the files I had archived here - I did test them. Did
anyone else have horrible problems? ( ie, have I f****d up again? :-)

Ah, yes, and now onto the subject of the numerous diffs posted by other people
recently. (1) The change to make it so that you do not lose a move for
'waiting' I do not approve of (thus spake the master of Wanderer :-). I think
that since the monsters move, you should lose some time. (2) The other
fixes are OK - put them in if you wish, but it might cause problems when
the next set of diffs come out. When I post the second patch it should have
these changes in it anyway.

Lastly, as soon as I recieve a few more screens I intend to sort them out into
order of difficulty, check to make sure they are DEFINATELY possible, and then
pack them all up and post them to comp.sources.games.

-Steve

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