keithh@tartarus.uucp (Keith Hanlan) (11/20/88)
I started playing xwanderer a little while ago and have worked my way to the point where I am being challenged by "spiders" (?). Unfortunately I can't seem to lure them away from their holding patterns. Am I missing some fundamental strategy? Even when I shoot them with arrows or drop rocks on them, nothing happens except, perhaps, to briefly disrupt their pattern until they settle into a new one. I have seen lots of discussion on the solvability of various levels but these are seemingly all at level 13 or higher. I haven't reached this point yet. The distribution I built from contained only 13 screens so I may not have received the most recent one. Also, there is no Save mechanism documented in my version. Any suggestions would be appreciated; it is a great game. I do not have access to internet so I cannot ftp from archive sites. If I need more up-to-date source, could somebody please volunteer it? Thank you, Keith Hanlan Bell-Northern Research {uunet!attcan!}utgpu!bnr-vpa!bnr-fos!titan!keithh <- haven't tried this yet
maujp@warwick.ac.uk (S Shipway) (11/22/88)
In article <187@bnr-fos.UUCP> keithh@tartarus.UUCP (Keith Hanlan) writes: >I started playing xwanderer a little while ago and have worked my >way to the point where I am being challenged by "spiders" (?). You are the spider - these beasties are 'baby monsters' >Unfortunately I can't seem to lure them away from their holding >patterns. The trick is to never get them into these patterns in the first place. I think that there was a bug in the versions 1M and 1X that made screen 13 either very difficult or impossible though. >The distribution I built from contained only 13 screens so I may not >have received the most recent one. Also, there is no Save mechanism >documented in my version. You have the X-Windows version, Version 1X. The save feature, later screens, additions improvements etc were all concerning version 2M, the MS-Dos compatible one that is (sadly) not X-Windows compatible. If you want all the new features (and fixes) then you'll have to forget the graphics... Next, on the topic of the diffs I posted to update version 2M to version 2.2M These worked ok on the files I had archived here - I did test them. Did anyone else have horrible problems? ( ie, have I f****d up again? :-) Ah, yes, and now onto the subject of the numerous diffs posted by other people recently. (1) The change to make it so that you do not lose a move for 'waiting' I do not approve of (thus spake the master of Wanderer :-). I think that since the monsters move, you should lose some time. (2) The other fixes are OK - put them in if you wish, but it might cause problems when the next set of diffs come out. When I post the second patch it should have these changes in it anyway. Lastly, as soon as I recieve a few more screens I intend to sort them out into order of difficulty, check to make sure they are DEFINATELY possible, and then pack them all up and post them to comp.sources.games. -Steve -----------------------------------------+------------------------------------ JANET: maujp@uk.ac.warwick.cu |#include <disclaimer.h> ARPA: maujp@cu.warwick.ac.uk | I am really an AI program BITNET: maujp%uk.ac.warwick.cu@UKACRL |#include <quote.h> UUCP: maujp%uk.ac.warwick.cu@ukc.uucp | "I hate you, Monday!" or even ...!mcvax!ukc!warwick!maujp +------------------------------------ SNAIL: Maths dept., University of Warwick, Coventry. LOCAL: "Hey, Steve!" ------------------------------------------------------------------------------