csupt@warwick.ac.uk (Newwords PSU) (10/21/88)
Whoops. In my last posting of Wanderer version 2M the README file referred to a wand.info file which did not, in fact, exists. To get information on how to play the game press '?' during the game. Sorry about any confusion. -Steve csupt@uk.ac.warwick.cu ...!uunet!mcvax!ukc!warwick!{maujp,csupt}
rustcat@csli.STANFORD.EDU (Vallury Prabhakar) (10/23/88)
In article <23@poppy.warwick.ac.uk> csupt@warwick.ac.uk (Newwords PSU) writes:
#
# Whoops. In my last posting of Wanderer version 2M the README file
# referred to a wand.info file which did not, in fact, exists. To get
# information on how to play the game press '?' during the game.
#
# Sorry about any confusion.
#
# -Steve
# csupt@uk.ac.warwick.cu
# ...!uunet!mcvax!ukc!warwick!{maujp,csupt}
Wanderer is truly a wonderful game, requiring good strategic skills. Quite
frankly, I find the set of Hack/Larn/Moria games quite boring. Kudos to
the author for having come up with this game!
I have a little question. What are the " (double-quote) symbols supposed
to represent? The help command does not mention it, and I seem to be unable
to do anything about it. I've been assuming it's a boulder-type thing,
but such objects make some levels impossible to clear.
Thank you.
-- Vallury Prabhakar
rustcat@csli.stanford.edu
dent@unocss.UUCP (Dave Caplinger) (10/24/88)
From article <23@poppy.warwick.ac.uk>, by csupt@warwick.ac.uk (Newwords PSU): > > Whoops. In my last posting of Wanderer version 2M the README file > referred to a wand.info file which did not, in fact, exists. To get > information on how to play the game press '?' during the game. > I noticed! :-) The help provided by '?', however, makes no mention of the NEWKEYS environment variable... Which it turns out should be defined like this (if you want to change the keys): setenv NEWKEYS udlr Where you replace 'udlr' with the up, down, left, and right characters. The rest of the documentation was fine... :-) Good work, I like the game a lot! -/ Dave Caplinger /--------------+--------------------------------------- Microcomputer Specialist | Internet: UNOCC07%ZEUS@CRCVMS.UNL.EDU Campus Computing | UUCP: uunet!btni!unocss!dent University of Nebraska at Omaha | Bitnet: UNOCC07@UNOMA1 Omaha, NE 68182 | or dc3a+@andrew.cmu.edu
Fiacha of Glencar@hjuxa.UUCP (Fiacha of Glencar) (10/26/88)
Thank you Steve for lowering my productivity for a week. However, I have a problem with screen 16. Apart from not being able to get at one of the treasures, I have two traps but only one small monster. Is my copy of the screen corrupt? Would someone please mail me instructions or clues as to how to complete this level (and level 13 too). Nigel Haslock ...rutgers!hjuxa!nrh
tif@cpe.UUCP (10/28/88)
Written 3:21 pm Oct 20, 1988 by warwick.UUCP!csupt in cpe:comp.src.gam.b /* ---------- "wanderer" ---------- */ > Whoops. In my last posting of Wanderer version 2M the README file >referred to a wand.info file which did not, in fact, exists. To get >information on how to play the game press '?' during the game. I too am very pleased with the game (Although I have difficulty getting through more than 2 levels, I'd hate to try and _make_ one). I have one suggestion though: Once you get familiar with the smaller object representations that you get with the full map, it would be great to be able to play the game while looking at the full map. The I/O would be greatly reduced (it'd be reasonable at 1200 baud), and you can see all around you without the really obnoxious screen shifting. I've been wanting to do this myself ... along with about 100 other items on my things-to-do list. Paul Chamberlain Computer Product Engineering, Tandy Corp. bellcore!motown!sys1!cpe!tif
jbayer@ispi.UUCP (id for use with uunet/usenet) (10/30/88)
The summary says it all. Jonathan Bayer Intelligent Software Products, Inc.
tif@cpe.UUCP (11/01/88)
Written by me >I have one suggestion though: Once you get familiar with the >smaller object representations that you get with the full map, >it would be great to be able to play the game while looking >at the full map. Several people have brought it to my attention that this is already an option. I admit I didn't pay much attention to the documentation and missed the -f option. My humble apologies. (still wish I could flop back and forth... :-) ) Paul Chamberlain Computer Product Engineering, Tandy Corp. bellcore!motown!sys1!cpe!tif
birenboi@sal14.usc.edu (Aaron Birenboim) (11/03/88)
Mr. Shipley,
My mail keeps bouncing so I can't write you. I've got Wanderer running
on the sun 3/50 cluster at USC. Its a REALLY great game. Good work!
However, if you are running the map mode (wanderer -f) yor screen is
killed, because it is replaced with a non-map mode drawing.
I also imagine that is a system message comes through, my screen will get
fried. I suggest you add a "re-draw screen" option.
Thanx for the neat-oh game
Aaron "The Lumberjack" Birenboim|"In the begining, the Universe was created...
| This made a lot of people angry, and was
GO TROJANS!! | widely reguarded as a bad move."
birenboi@castor.usc.edu | -Douglas Adams _The Guide_
cattell@oswego.Oswego.EDU (Mike Cattell) (11/07/88)
Anyone care to give me a hand at solving board 16 ? That is the arrow problem in the middle of the board if you have solved it you must know what I mean Thanks Mike
her3@tank.uchicago.edu (Ben 'Drew' Herman) (11/23/88)
I just read that a New version of wanderer has been released. Version 2.2 I believe.... My problem is I never had the original to apply the diffs to.... Now, whereas I may believe the author exists, may mailer denies the existance of his machine.... If the author reads this group would it be possible to have a repost the working version. Or better yet is there an accessible FTP site where wnaderer is archived????? Thanks a lot, Ben Herman
wmf@chinet.chi.il.us (Bill Fischer) (11/24/88)
In article <887@tank.uchicago.edu> her3@tank.uchicago.edu (Ben 'Drew' Herman) writes: >If the author reads this group would it be possible to have a repost >the working version. I seem to have missed it here, also. A repost would be appreciated. Bill Fischer -- _______________________________________________________________________________ Bill Fischer | UUCP: wmf@chinet.UUCP "The opinions expressed here Omega Electronics | CIS : 76257,1226 are my own" Chicago, Illinois | MCI : 650311, KIEFER
maujp@warwick.ac.uk (S Shipway) (02/18/89)
A quick amendment to the credits file as posted in the last screen package. Screen 34 was designed by David Goodenough ( dg@lakart.uucp ). Please make the necessary changes to the file. -Steve -----------------------------------------+------------------------------------ JANET: maujp@uk.ac.warwick.cu |#incude<disclaimer.h> ARPA: maujp@cu.warwick.ac.uk | BITNET: maujp%uk.ac.warwick.cu@UKACRL | "I wonder as I wander, out under UUCP: maujp%uk.ac.warwick.cu@ukc.uucp | the sky..." Xmas Carol, trad. -----------------------------------------+------------------------------------