[comp.sources.games.bugs] Galactic Bloodshed replies, plus one

unocc07@zeus.unl.edu (Dave Caplinger) (05/07/89)

This post is forwarded at Robert Chansky's request to this newsgroup.
(Apparently he lost his posting ability?)  Some of my additions are here
as well (including a bug fix)...  

At the end is a response to Iain Odlin (odlin@reed.UUCP).

[begin included text]

>From: smq@ssyx.ucsc.edu (Robert Chansky)
>To: unocc07@zeus.unl.edu
>Subject: GB
>
>thanks for putting up with putting up my game....
>I can't seem to post to comp.sources.games.bugs, so I would appreciate
>it if you could post this for me.  I intend to respond to all bug reports.
>
(Dave Caplinger (that's me) writes:)
>>I just spent a few hours fighting with the distribution(s) of GB..  It was
>>"interesting".  I got the anon-ftp distribution from ssyz.ucsc.edu, and tried
>>to make it.  Numerous files were missing (fortunately, I had the "pre-patch"
>>version around as well to get the files from...), and many used the info in
>>files.h but did not bother to #include it.  Besides this, our cc wouldn't take
>>it.. It would give up in dosector.c with "can't reclaim".  So...  I had to
>>modify the makefile so I could use gcc instead... 
>
> This is really weird.  When did you get this "version"?  The only thing
>I can think of is that you somehow grabbed your copy as I was sharing
>it up, or something else weird happened.  The version posted on netnews
>was bogus.  Get the new one from ssyX, I put one up this week (Monday).
>
>>when there is an error opening a file, it just waits until it tries to write
>>to that (non-existant) file and core dumps instead.  An interesting method
>>of error-trapping.. :-)
> sorry bout that.  I will fix.
>
>>hit return, it goes off into never-never land, and never-never comes back.
>>After about 5 minutes of nothing, I tried to put it in the background, but
>>as soon as GB noticed, it said "hey! character output!", so I thought it
>>actually did somehting.  I re-fg-ed it, and it cleared the screen, nothing
>>else.  Repeatedly putting it back into the background produces the same thing
>>over and over, but it still doesn't get it to do anything.

Well, it turns out that after getting the "newer" new version :-) from
ssyz (that's 128.114.133.1 for you without big host tables), and compiling
with gcc instead of cc, it works great now.  (wow!)  Even on a Sequent
running Dynix (sorta-BSD 4.2).

There is one ** BUG FIX ** that I'd like to post, however:

In file "diship.c", line 223 change:

	->amoeba_add

to

	.amoeba_add

-----------------------------------

That is the only (obvious) bug I could find now.  Good work, Mr. Chansky!

[ Here is a reply to another posting ]
>Reply-To: odlin@reed.UUCP (Iain Odlin)
>Organization: Atreides' House of Exotic Architecture
>
>>  It is exactly the same as my planet, even down to the owned sectors.
>
>>  But wait!  There's more!
>
>>  Not only is it a copy of my planet in every way except my mobilization and
>>  my building of ships, BUT I CAN CONTROL THE POPULATION AND USE ITS RE-
>>  SOURCES!  It *IS* me!  It is just as though I colonized a planet that looks
>>  exactly like my own!!!
>
>
> I know what did this.  Exactly what did this.  Really, I am completely
>in control of the situation.  :-)
>
>  Seriously, that was a (now hopefully fixed) bug in enroll.  It switched
>sectormap file positions on the two planets; their names and positions
>were different, but they used the same map.  The map on the displaced one 
>just got lost.  This shouldn't happen anymore in the new version, and
>I have fixed a number of other bugs and introduced several new features.
>
>Robert Chansky
>	smq@ssyx.ucsc.edu
>	...!ucbvax!ucscc!ssyx!smq

[end of forwarded text]

-/ Dave Caplinger /------------------+-----------------------------------
 Microcomputer Specialist            |  Internet: unocc07@zeus.unl.edu
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