operator@compsys.mu.edu (07/13/89)
There seems to be a bug in Ularn that gives players super weapons and armor. With two characters now I've found what seemed to be normal magic armor (ring mail +2 or something like that), but when I put it on and do an inventory, suddenly I have ring mail +250! Not Bad! This has also happened to a sword I found. Any ideas? Rob McKnight operator@marque.mu.edu
sippy@f.gp.cs.cmu.edu (Jay Sipelstein) (07/14/89)
In article <9512@marque.mu.edu> operator@compsys.mu.edu (Rob McKnight) writes: > >There seems to be a bug in Ularn that gives players super weapons and armor. >With two characters now I've found what seemed to be normal magic armor >(ring mail +2 or something like that), but when I put it on and do an inventory, >suddenly I have ring mail +250! Not Bad! This has also happened to a sword >I found. Any ideas? > > >Rob McKnight >operator@marque.mu.edu There is a similar bug that is tickled when your armor is rusted. This only happens on machines with unsigned ints (such as the IBM RT). There is an implicit assuption in many places in ularn that negative numbers can be stored in chars, without explicitly declaring the variable to be signed char. This can be fixed by changing by changing the declaration. I've only bothered to change this for rust monster bug mentioned above (change rustarm to be an array of signed chars in monster.c). I know that a similar change needs to be done in the code to display inventory of dead characters (the -i option), and I'm sure it occurs in other places as well. I'm not sure if this is your problem, however the above fixes should be made. Jay Sipelstein sippy@cs.cmu.edu
dwho@nmtsun.nmt.edu (David Olix) (07/14/89)
In article <9512@marque.mu.edu> operator@compsys.mu.edu (Rob McKnight) writes: > >There seems to be a bug in Ularn that gives players super weapons and armor. ... (Interesting examples deleted) ... Good! So I'm not the only one to notice this little problem. More neat examples: A character FOUND Slayer 5 spaces from the level 1 entrance to the dungeons. The same character also found Bessman's flailing hammer and other awesome armor and gems, etc., etc. Mayhaps there is a problem with the random number generator? I know Moria had a similar problem when it's 4.87 release came out... BTW: I'm running this on a VAX 11/750 running 4.3 BSD I suppose I should take a look... --David Olix (dwho@nmtsun.nmt.edu)
ajy2208%ritcv@cs.rit.edu (07/14/89)
In article <2957@nmtsun.nmt.edu> dwho@nmtsun.nmt.edu (David Olix) writes: >Good! So I'm not the only one to notice this little problem. More neat >examples: > > A character FOUND Slayer 5 spaces from the level 1 entrance to the dungeons. > The same character also found Bessman's flailing hammer and other awesome > armor and gems, etc., etc. > > Mayhaps there is a problem with the random number generator? I know > Moria had a similar problem when it's 4.87 release came out... > > BTW: I'm running this on a VAX 11/750 running 4.3 BSD > I suppose I should take a look... > >--David Olix (dwho@nmtsun.nmt.edu) I also noticed that it is very easy to win with Ularn. Already I have won twice. Each time it has taken about 6 hours (if that!). Since I am a lab assistant, I get to spend the majority of my time reading news or playing games.. I think the random number generator is the cause of this, but I haven't taken a look at the source yet to see if this might be the case. At one point I had the right combination of magical items/weapons/armour to walk right through demon princes, and the Hellfire God only took 3 hits to kill (I was surprised he was so hard!). Later on I killed him with the Lance of Death. That took QUITE a bit longer (about 40, maybe more, hits). Albert Yarusso, Rochester Institute of Technology bitnet: ajy2208@ritvax.bitnet (most reliable) usenet: ajy2208.rit.ritcv.edu (most unreliable)
operator@compsys.mu.edu (07/15/89)
In article <9512@marque.mu.edu> I write: >There seems to be a bug in Ularn that gives players super weapons and armor. Just to follow up.. When I originally posted I didn't know when exactly this happened. Now I noticed that plate mail I bought when I was level 4 became plate mail + 250 the moment I went up to level 5. When I sold the armor, I got 600,000+ gp. for it. This is making the game rather boring. Rob McKnight operator@marque