paul@torch.UUCP (Paul Andrews) (02/22/88)
Hello. I am new to all this, but conquer sounds good. How/where can I get a copy? Thanks in advance - Paul.
ksk@well.UUCP (Kianusch Sayah-Karadji) (07/09/89)
Okay... I got a error while compiling... YUK! ...something was wrong with the lizard-nation-routine... I had two of them... I deletet one (the one with the less code)... everything was okay, but the 'make'-file...it stopped every two minutes, because of weired error-messages... than I had everything... I even could play... YEA! ... Almost... I can play, but when I move me cursor off the screen the program dies... the only thing I can do is press ^Z, and kill the process... remove the lock-file... and start the turn all over again... :-( .... HELP! By the Way... It's a great game anyway...
joel@dtscp1.UUCP (Joel Rives) (07/10/89)
In article <12627@well.UUCP> kianusch@unicom.UUCP (Kianusch Sayah-Karadji) writes: > ... I can play, but when I move me cursor off >the screen the program dies... the only thing I can do is press ^Z, and kill >the process... remove the lock-file... and start the turn all over again... > :-( .... HELP! I too have experienced this problem. The cause seems to be random (though, i'm fairly certain it's not). At various points, while moving units around, the screen will lock up. My only recourse seems to be to interupt the process and then kill it from the shell. Joel Rives
jas@saturn.wustl.edu (J. Schrauner) (07/11/89)
I came across the following bugs in Conquer 4.2: If you have NPC defined but not MONSTER, makeworl.c won't compile because it uses MONSTER value for number of sectors per NPC nation. The fix is to define NPC as a number as well (I used 45, the same as MONSTER) and change the appropriate lines in makeworl.c (1002 and 1018) In line 321 of reports.c there is a spelling error, cstmonst should be replaced by costmonst. Finally, the new Makefile doesn't work on our system (Sun 4-110, Sunos 4.0.3). The old Makefile did. The problem is the *A.o and *G.o makes. Quite simply, they do nothing whatsoever. If this can't be remedied, could someone send me the old Makefile? I killed it when I patched the program. Thanks, Jay Shrauner jas@saturn.wustl.edu
ksk@well.UUCP (Kianusch Sayah-Karadji) (07/12/89)
In article <823@dtscp1.UUCP> joel@dtscp1.UUCP (Joel Rives) writes: > > ... At various points, while moving units around, the screen will lock up. > My only recourse seems to be to interupt the process and then kill it from > the shell. This bug seems to be fixed in patch #2. But the new Makefile... YUK! I am working on a simple BSD4.3 machine, and it took me about one hour to get this thing to work. I had to use a System V make program to get it work. Otherwise it would complain all the time about "don't know how to .y." ???? ...and I have another problem, when I create have a world, like 80x32, and I want to add a nation, I get a "floating-exeption" error. But still... It's a great game... :-) Greetings Kianusch
akobayas@cvbnet2.UUCP (Andrew Kobayashi) (07/13/89)
From article <823@dtscp1.UUCP>, by joel@dtscp1.UUCP (Joel Rives): > In article <12627@well.UUCP> kianusch@unicom.UUCP (Kianusch Sayah-Karadji) writes: >> ... I can play, but when I move me cursor off >>the screen the program dies... the only thing I can do is press ^Z, and kill >>the process... remove the lock-file... and start the turn all over again... >> :-( .... HELP! > > I too have experienced this problem. The cause seems to be random (though, > i'm fairly certain it's not). At various points, while moving units around, > the screen will lock up. My only recourse seems to be to interupt the process > and then kill it from the shell. > > Joel Rives Ditto here. In my case it only seems to happen when i'm moving east (to the right). Very odd. I haven't had time to start tracking it down. Also, i only seem to be able to add one PC country. When i go to add the second, it says "next available country = 0" (or words to that effect) and chucks me out. This is supposed to happen when the player array fills up, but i've counted the NPC nations and there should still be some room. Do the random guys (pirates, barbarians, etc.) take up space in the same array? Should i just make the array bigger? --Andrew Kobayashi
joel@dtscp1.UUCP (Joel Rives) (07/13/89)
In article <12663@well.UUCP> ksk@well.UUCP (Kianusch Sayah-Karadji) writes: >In article <823@dtscp1.UUCP> joel@dtscp1.UUCP (Joel Rives) writes: >> >> ... At various points, while moving units around, the screen will lock up. >> My only recourse seems to be to interupt the process and then kill it from >> the shell. > >This bug seems to be fixed in patch #2. Yes, this does seem to have been fixed in V4.2. In fact, the volume of bug fixes in the recent patch seems to suggest the level of interest in the game. As for the Makefile, well, i didn't really like the way the original one was set up so i made my own modifications -- primarily to the installation and setup rules. The only addition in the new Makefile which i found useful was the stripping of the executables, which i had already added. Happy gaming and thanks to all those who have contributed to making conquer version 4.2 a reality! Joel
lucas@scicom.AlphaCDC.COM (Kevin Lucas Lord) (07/16/89)
I need some help. Whenever I try to see the Production chart or change my nation, or do the adminstration command it core dumps saying "Illegal Instrucion". Does anyone know the problem if so please postnews or e-mail me about it.
rae98@wash08.UUCP (rae98) (07/16/89)
In article <1251@cvbnet2.UUCP> akobayas@cvbnet2.UUCP (Andrew Kobayashi) writes: >From article <823@dtscp1.UUCP>, by joel@dtscp1.UUCP (Joel Rives): >> In article <12627@well.UUCP> kianusch@unicom.UUCP (Kianusch Sayah-Karadji) writes: >>> ... I can play, but when I move me cursor off >>>the screen the program dies... [...deletes...] >> I too have experienced this problem. [...more deletes...] >Ditto here.[...more deletes...] >Also, i only seem to be able to add one PC country. When i go to add >the second, it says "next available country = 0" (or words to that effect) >and chucks me out. This is supposed to happen when the player array >fills up, but i've counted the NPC nations and there should still be >some room. Do the random guys (pirates, barbarians, etc.) take up >space in the same array? Should i just make the array bigger? The first problem mentioned has been fixed (at least as far as I can tell here) with the second patch. To answer the second question, yes, the random guys take up room (at the high end, I believe). Increasing the max # of players is one way to get around this. Another would be to edit the nations file to get rid of 1 or more nations. Personally, I upped the # of nations to 35 but it still fills up quickly with the peasant/army revolts. Good Luck...and happy gaming. -- =========================================================== Name: Bob Earl Phone: (202) 872-6018 (wk) UUCP: ...!uunet!wash08!rae98 BITNET: ...rae98@CAS (At least, that is what I'm told)
mcclaren@herodotus.cs.uiuc.edu (Tim McClarren) (07/25/89)
Is Conquer available from somewhere via anon-ftp? Thanks. Tim McClarren mcclaren@herodotus.cs.uiuc.edu