boyne@hplvli.HP.COM (Art Boyne) (07/17/89)
A couple of more strange conquer4 bugs: BTW, I was playing solitaire, with NPC nations enabled. 1. On several moves, I logged in as a neighboring NPC nation and directed the moves for that nation: moving its armies away from my nation, declaring war on another neighboring NPC nation, etc, (to give me some breathing room - cheating, I know). After about 20 moves of doing this, strange things started to happen: 1) the 2nd NPC nation got errors stating that it tried to move population to sectors it didn't own - may be related to the both nations taking sectors belonging to the other. 2) *really* rich metal and gold mines started popping up - like values of 8 to 12 - all over the place, including in the middle of land I had owned from the beginning (or is this *supposed* to happen??). 3) sectors that I owned began to be redesignated as churches, roads, etc. 2. In god mode, I redesignated some sectors owned by the nomads as owned by my nation, then redesignated their trade goods as rich steel, mithral, and gold mines, the redesignated them as goldmines and mines. When I then logged in as my nation, sure enough, they belonged to me and were goldmines/mines, but they had *no* metal/jewel value. Back to god mode - which reported the rich values. Something is strange here! 3. In god mode, you can create new armies, but only of militia - why? It's a great, but addicting, game! Art Boyne, boyne@hplvla.hp.com
adb@bu-cs.BU.EDU (Adam Bryant) (07/20/89)
In article <1300005@hplvli.HP.COM> boyne@hplvli.HP.COM (Art Boyne) writes: >A couple of more strange conquer4 bugs: > >BTW, I was playing solitaire, with NPC nations enabled. > >1. On several moves, I logged in as a neighboring NPC nation > and directed the moves for that nation: moving its armies > away from my nation, declaring war on another neighboring > NPC nation, etc, (to give me some breathing room - cheating, > I know). After about 20 moves of doing this, strange things > started to happen: > > 1) the 2nd NPC nation got errors stating that it tried to > move population to sectors it didn't own - may be related > to the both nations taking sectors belonging to the other. This bug deals with the land capturing methods... and usually crops up with capturing land out from under people or capturing land as a slaver. I plan to remove land capture during movement altogether and go in favor of a capture during update method. This will make army movements and sector capturing integrate much better between nations. > > 2) *really* rich metal and gold mines started popping up - > like values of 8 to 12 - all over the place, including > in the middle of land I had owned from the beginning > (or is this *supposed* to happen??). This is "*supposed*" to happen. Read the documentation section on Designations. There is a list of what metal types are visible to your nation dependent on your mining ability value. > 3) sectors that I owned began to be redesignated as churches, > roads, etc. Did you ever skip a turn? The computer moves for you if CMOVE is set .... this is usually a symptom of that. >2. In god mode, I redesignated some sectors owned by the nomads > as owned by my nation, then redesignated their trade goods as > rich steel, mithral, and gold mines, the redesignated them as > goldmines and mines. When I then logged in as my nation, > sure enough, they belonged to me and were goldmines/mines, but > they had *no* metal/jewel value. Back to god mode - which > reported the rich values. Something is strange here! Same metal requirements situation as before.... >3. In god mode, you can create new armies, but only of militia - > why? Because there was a minimal emphasis placed on god mode. I did not give it the ability to change army types. Militia just happens to be the default army type. Try creating an army in a slot where an army was destroyed, and you will receive an army of the same type as the one which was destroyed. >It's a great, but addicting, game! > >Art Boyne, boyne@hplvla.hp.com Thanks.... but stop cheating. :-) adam -- Adam Bryant ARPA: adb@bu-cs.bu.edu Conquer Hack'n'Slasher BITNET: adb@buenga.bu.edu mailing list: conquer-news@bu-cs.bu.edu UUCP: ...!harvard!bu-cs!adb
her3@tank.uchicago.edu (Ben 'Drew' Herman) (08/16/89)
In article <1300005@hplvli.HP.COM> boyne@hplvli.HP.COM (Art Boyne) writes: >A couple of more strange conquer4 bugs: > > 2) *really* rich metal and gold mines started popping up - > like values of 8 to 12 - all over the place, including > in the middle of land I had owned from the beginning > (or is this *supposed* to happen??). This is suppose to happen.. ie. You have a percent chance of finding an item granted that it exists in your land. So on turn one your 5% chance fails but on turn two it succeeds. (ie you get lucky and find something) Note: dwarves have a better chance of finding mines than others >2. In god mode, I redesignated some sectors owned by the nomads > as owned by my nation, then redesignated their trade goods as XXX > sure enough, they belonged to me and were goldmines/mines, but > they had *no* metal/jewel value. Back to god mode - which > reported the rich values. Something is strange here! See above: Just because an item exists does not mean you have the ability to find it. Finding it is of course a probability dependant on race and item. just as there is a probability to depleat a mine. >It's a great, but addicting, game! Hear Hear!!!! > >Art Boyne, boyne@hplvla.hp.com Ben Herman Ben@rover.uchicago.edu ben@rover.bsd.uchicago.edu her3@tank.uchicago.edu -- Internet: her3@tank.uchicago.edu or ben@roverd.uchicago.edu BITNET: her3@tank.uchicago.bitnet UUCP: {ihnp4!gargoyle,oddjob}!tank!her3 (this undoubtedly nolonger works )