steve@vsi1.UUCP (Steve Maurer) (02/17/88)
When doing advanced research in the library, your reward may possibly be an increase in intelligence. Unfortunately, the code only increases your maxiq, not your iq. The fix is: osite.c (l_library) approx line 951: < mprint("You feel more knowledgeable!"); < Player.maxiq++; > mprint("You feel more knowledgeable!"); > Player.iq++; > Player.maxiq++; Steve Maurer
shefter-bret@CS.YALE.EDU (Bret A. Shefter) (02/18/88)
*** REPLACE THIS LINE WITH YOUR MEmunch, munch, smack gulp <burp> In article <305@vsi1.UUCP> steve@vsi1.UUCP (Steve Maurer) writes: > When doing advanced research in the library, your reward >may possibly be an increase in intelligence. Unfortunately, >the code only increases your maxiq, not your iq. The fix is: [deleted] > Steve Maurer You mean this is a bug? I thought it was a feature! (Seriously!) Is it time for a rec.games.omega yet? Spectre From the only slightly twisted mind of... shefter-bret@yale.ARPA * DISCLAIMER * shefter@yalecs.BITNET It's not my fault! ...!ihnp4!hsi!yale!shefter ...!decvax!yale!shefter "Elementary, my dear Riker...sir."
dgibbs@bnr-fos.UUCP (David Gibbs) (08/05/89)
This is a fix for a small but annoying bug in the inventory code. The symptom of this bug was that a players immunities had a tendency to disappear after a while, even though they were generated by a magic item that was supposed to give a permanent (while worn) version of that effect. The cause was that items that were taken directly from in use to the pack did not have the in use flag set to false, so if they were later retrieved from the pack and dropped, the ability was lost a second time, leaving it permanently lost. (Until you could get two items giving that ability. But you could then lose it even more.) The following change fixes this bug: File : oinv.c in procedure: put_to_pack(slot) insert at line 994 (of file) temp->used = FALSE; (context follows) temp = split_item(num,oslot); waitflag = (oslot->used && (oslot->number == num)); conform_lost_objects(num,oslot); if (waitflag) morewait(); + temp->used = FALSE; add_to_pack(temp); Hope this helps. (Or was I the only person to be bothered by this?) -David Gibbs (dgibbs@bnr-fos.UUCP or ...!utgpu!bnr-vpa!bnr-fos!dgibbs )
schaker@hydra.unm.edu (Stefan Chakerian) (09/10/89)
Meant to post this a loooong time ago, and don't think it's been posted. When using Demonblade or something that makes you berzerk, you will die.... Actually, you never get a shot. I survived for a while because some monsters couldn't hit me and eventually fumbled themselves to death.... In file oaux1.c: int goberserk() { int wentberserk=FALSE,i; char meleestr[80]; strcpy(meleestr,Player.meleestr); strcpy(Player.meleestr,"CLCCCH"); /* change this line */ for(i=0;i<8;i++) if (Level->site The old line set attack options to ALACAH for Attack, I suppose, instead of Cut. With the ALACAH, you never get a shot because "A" isn't an attack option. ^ ...I'll see you on the illuminated side of the moon. /_\-__ ___--/ o \__~-- Stefan Yen Chakerian INTERNET: schaker@hydra.unm.edu / \_/ \_~-- Post Office Box 4741 BITNET: schaker@unmb /_______\~-- Albuquerque,NM 87196 UUCP:{gatech,ucbvax}!unmvax!hydra!schaker