[comp.sources.games.bugs] conquer 4.6 bug

jwtlai@violet.waterloo.edu (Jim W Lai) (11/24/89)

There is a bug when an npc country is reduced to having no sectors and has
an army on another country's city.  The drafting code does not check
ownership of the city, and allows allows the npc to draft and even
garrison troops from the other nation's city.  The update even counts the
other nation's troops in that city and adds to the army there when
calculating troop strength reports for the scoreboard.  This should be
easy to fix though.

Inflation is wrong, IMHO.  Instead of the loss being
	gold x inflation / 100
it should be
	gold x inflation / (100 + inflation)
since a 100% inflation means that your money is now worth half of what
it was before.

yuan@uhccux.uhcc.hawaii.edu (Yuan 'Hacker' Chang) (11/25/89)

In article <18547@watdragon.waterloo.edu> jwtlai@violet.waterloo.edu (Jim W Lai) writes:
-
-Inflation is wrong, IMHO.  Instead of the loss being
-	gold x inflation / 100
-it should be
-	gold x inflation / (100 + inflation)
-since a 100% inflation means that your money is now worth half of what
-it was before.

	Speaking of inflation: Say inflation is at 50%.  Does that mean 50%
per TURN, or 50% per YEAR?  Somehow it feels as if the inflation code is
calculating inflation on a per TURN basis, while the reproduction code is
on a per YEAR basis...
-- 
Yuan Chang 				      "What can go wrong, did"
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