wietse@wzv.win.tue.nl (Wietse Z. Venema) (04/14/90)
shevett@mccc.uucp (Dave Shevett) writes: >Is there any 'quick and dirty' thing to stop [core dumps] from happening? Yes there is, and most of the required code is already part of the program. In order to survive imminent core dumps, just add a few lines with (void) signal(SIGSEGV, (SIG_RET_TYPE) hangup); (void) signal(SIGBUS, (SIG_RET_TYPE) hangup); near the `signal(SIGHUP, (SIG_RET_TYPE) hangup);' statement. The change causes the program to save the game and terminate cleanly, instead of dumping core.