kwthomas@uokmax.UUCP (Kevin Thomas) (07/15/89)
There are a couple of bugs in the recently released omega3, version 0.75. I found these playing the beta release (ftp'd from paul.rutgers.edu). My report to Laurence seems to have gone to /dev/null. Problem 1: In help, letters outside of the range of a to n pass the do while test. Unfortunately, the game will then fail in the open routines. File: ocom3.c Routine: help Old: while ((c < 'a') && (c > 'n') && (c != ESCAPE)); New: while (((c < 'a') || (c > 'n')) && (c != ESCAPE)); Problem 2: In the "something name something says: message" code, if the message is "!Kurav tu andu nul!" (or something like that), the program can get hung in an infinite loop, probably because of an array out of bounds. File: omtalk.c Routine: m_talk_evil Solution: in case 5, add a missing "break;" to the end of the line. Problem 3: Restoring a game fails. The cause is a couple of lines of missing code. [This bug appears to be fixed in the distributed code. I haven't had time to test it because I haven't received all the parts yet.] Problem 4: The configuration file talks about compressing saved games, but doesn't tell the user how to do it. The solution is to add the missing line to "odefs": #define COMPRESS_SAVE_FILES [Compressing save files is a space saving feature, and is optional.] Kevin W. Thomas National Severe Storms Laboratory 1313 Halley Circle Norman, OK 73071
setzer@nssdcs.gsfc.nasa.gov (William Setzer (IDM)) (07/16/89)
In article <3494@uokmax.UUCP> kwthomas@uokmax.UUCP (Kevin Thomas) writes: >There are a couple of bugs in the recently released omega3, version 0.75. >I found these playing the beta release (ftp'd from paul.rutgers.edu). [...] >Problem 3: >Restoring a game fails. The cause is a couple of lines of missing code. The fix is in file osave.c at line ~610 (counted by hand, so don't take as gospel). There is a sequence of lines in restore_player that looks like: ------ - #ifndef MSDOS - fread((char *)&(Objects[i].known),sizeof(int),1,fd); - #else fread((char *)&(Objects[i].known),sizeof(Objects[i].known),1,fd); - #endif ------ (I added the minuses at the beginning of lines 1, 2, 3 and 5.) Just remove the lines starting with the minus and everything should work ok. (The problem is that Objects[i].known is type 'uchar', not int. I don't know how it worked for Laurence.) -- William Setzer setzer@epsl.umd.edu ; My 'real' mail address.
kwthomas@uokmax.UUCP (Kevin Thomas) (07/17/89)
In article <373@dftsrv.gsfc.nasa.gov# setzer@nssdcs.UUCP (William Setzer (IDM)) writes: #In article <3494@uokmax.UUCP> kwthomas@uokmax.UUCP (Kevin Thomas) writes: #>There are a couple of bugs in the recently released omega3, version 0.75. #>I found these playing the beta release (ftp'd from paul.rutgers.edu). #[...] #>Problem 3: #>Restoring a game fails. The cause is a couple of lines of missing code. # #The fix is in file osave.c at line ~610 (counted by hand, so don't take #as gospel). There is a sequence of lines in restore_player that looks like: # #------ #- #ifndef MSDOS #- fread((char *)&(Objects[i].known),sizeof(int),1,fd); #- #else # fread((char *)&(Objects[i].known),sizeof(Objects[i].known),1,fd); #- #endif #------ #(I added the minuses at the beginning of lines 1, 2, 3 and 5.) Just #remove the lines starting with the minus and everything should work ok. #(The problem is that Objects[i].known is type 'uchar', not int. I don't #know how it worked for Laurence.) #-- #William Setzer #setzer@epsl.umd.edu ; My 'real' mail address. That is what I did originally. However, if you look at the release code, there is only one "fread" and "fwrite" in the code with the MSDOS dependency removed. That is why I didn't include the "bug fix" as the beta bug no longer exists. == kwthomas ==
hardaker@iris.UCDavis.EDU (Wes Hardaker) (08/03/90)
In article <7810@pbhyf.PacBell.COM>, jdp@PacBell.COM (Jerry D. Pierce) writes: > Anybody else having a similar problem? Is there a newer version > which fixes this problem?? > I have a similar problem when I save the game... Have you tried this yet? Actually, the saving part goes fine, but when I try to start the game again, it dumps core on me. Kind of a pain, since I can't just play all day long, and it's too long of a game to take a short time... _____ / ___ \ Wes Hardaker / / \/ Department of Electrical Engineering and Computer Science \--/ /\ University of California at Davis _________________ \/ /--\ (hardaker@iris.ucdavis.edu) / Recycle \ /\___/ / / Its not too late! \ \_____/