[comp.sources.games.bugs] XCONQ 5.1 infinite loop

greg@zaphod.Viewlogic.COM (Gregory Larkin) (09/20/90)

Hi all,

	While using xconq 5.1 (official), I have noticed a problem
	with infinite loops occurring on a fairly regular basis
	when the machine is moving.  I have invoked the game as
	such:

	x11conq <remote>:0.0 -e 4 -m 1987
	(2 humans, 4 robots, world map)

	I got a core file from the looping process with gcore(1)
	and the debug trace is:

	machine_move() at 0xa680
	move_1() at 0xd194
	movement_phase() at 0xcc3c
	play() at 0x29b8
	main() at 0x2818

	I haven't yet compiled the move.c and mplay.c modules with
	debug turned on.  Has anyone else ever seen this bug?

	There also seems to be a problem reading in save files from
	time to time.

	Any help is appreciated.
--
Greg Larkin (ASIC Engineer)
Viewlogic Systems, Inc. (The CAE Company)
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