danp@sabre.bellcore.com (Daniel Pomplun) (03/01/91)
A bug in player combat percentages was found at our site. In the file
combat.c, function ccomp(), the lines:
if (odds < MAX_CHANCE)
chance = MAX_CHANCE;
should be changed to:
if (odds > MAX_CHANCE)
chance = MAX_CHANCE;
We found that without this change, the game was far too easy. The amount of
time required between "proficiency" (about 15 HP, a few spells, armor and
weapon) to "godhood" was about eight hours of playing.
Game administrators should also note that receiving an extra life for
killing another player is adanp@sabre.bellcore.com (Daniel Pomplun) (03/01/91)
(Sorry about the previous message; xrn was behaving badly.)
A bug in player combat percentages was found at our site. In the file
combat.c, function ccomp(), the lines:
if (odds < MAX_CHANCE)
chance = MAX_CHANCE;
should be changed to:
if (odds > MAX_CHANCE)
chance = MAX_CHANCE;
We found that without this change, the game was far too easy. The amount of
time required between "proficiency" (about 15 HP, a few spells, armor and
weapon) to "godhood" was about eight hours of playing.
Game administrators should also note that receiving an extra life for
killing another player is a