danp@sabre.bellcore.com (Daniel Pomplun) (03/01/91)
A bug in player combat percentages was found at our site. In the file combat.c, function ccomp(), the lines: if (odds < MAX_CHANCE) chance = MAX_CHANCE; should be changed to: if (odds > MAX_CHANCE) chance = MAX_CHANCE; We found that without this change, the game was far too easy. The amount of time required between "proficiency" (about 15 HP, a few spells, armor and weapon) to "godhood" was about eight hours of playing. Game administrators should also note that receiving an extra life for killing another player is a
danp@sabre.bellcore.com (Daniel Pomplun) (03/01/91)
(Sorry about the previous message; xrn was behaving badly.) A bug in player combat percentages was found at our site. In the file combat.c, function ccomp(), the lines: if (odds < MAX_CHANCE) chance = MAX_CHANCE; should be changed to: if (odds > MAX_CHANCE) chance = MAX_CHANCE; We found that without this change, the game was far too easy. The amount of time required between "proficiency" (about 15 HP, a few spells, armor and weapon) to "godhood" was about eight hours of playing. Game administrators should also note that receiving an extra life for killing another player is a