engst@batcomputer.tn.cornell.edu (Adam C. Engst) (01/01/88)
In article <47@ritcv.UUCP> mac9067@ritcv.UUCP (Mark Collien) writes: >Also we have been doing several hypermedia >projects involving our concept of the "Electronic Museum". And we are going >through the 3rd crop of graduate students in our program that tries to >produce creative interactive media desingers. > >Gosh, I'm rambling on here.... Well let's see some lively discussion on >interactive media in this group. Well, this is interesting. I personally am interested in interactive fiction, which is exactly what it says, fiction with which the reader can interact. At the base level, I'm placing most of my emphasis on having the text non-linear, with links providing the reader with options for interaction. So far the interactive parts are limited, partly because most people have trouble with the concept of telling your book what to do and partly because I haven't done enough to figure out new ways of working the interaction. However, past the base level I'm looking to including graphics and sound to enhance the text, though not to the extent of say a graphic adventure game. For instance, if someone is shot in a story, the computer could make the sound of the gunshot just as the reader started to read the description. One of the problems that has faced me the entire time is how to integrate such features into a story. Perhaps some of the software related to interactive videodisk work might apply? If anyone in this group comments on something that might affect interactive fiction (ie anything that is text/story/fiction related), could you please include rec.arts.int-fiction in the newsgroups line. That way I won't have to manually cross-post interesting articles. Thanks a lot! -Adam -- Adam C. Engst engst@tcgould.tn.cornell.edu pv9y@cornella.bitnet "If it's not interactive fiction, it's not fun."