[comp.ivideodisc] Looking for recent literature on interactive technology

curlandm@prism.CS.ORST.EDU (Matt Curland) (04/20/91)

Greetings!

Considering the large amount of interest in interactive technologies
today, I thought there would have been more literature available than
what I'm finding. Well, maybe I'm looking in the wrong places.

Anyway, I'm particularly interested in recent (post 1987) literature
dealing with interactive (particularly videodisc) software development.
Any sort of studies made that might show that certain approaches get
better response from the end user of the system would be especially
interesting. For example, are mouse-operated programs more easily 
accepted? How much control should the user have of the direction of the
session? What kind of complaints are reported from users? 

We are producing a level III program to go with a Spanish language
video series. The discs will have none of the interactivity coded
onto them, it will be completely controlled by the external software,
which is the Quest Authoring Language.

Thanks in advance for any references you may be able to supply.

(By the way, for any one that's interested, one good intro book is
*Interactive Video*, by Richard Schwier, Educational Technology
Publications, Englewood Cliffs, NJ, 1987)

Matt Curland.. .  .   .    .     .       .         curlandm@prism.cs.orst.edu
_____________________________________________________________________________

marti@saturn.ucsc.edu (Marti Atkinson) (04/27/91)

>Considering the large amount of interest in interactive technologies
>today, I thought there would have been more literature available than
>what I'm finding. Well, maybe I'm looking in the wrong places.

Matt...

One area that answers some of your questions and also is a different
approach is in the Human Interface literature.  The best place to
start is Donald Norman's THE PSYCHOLOGY OF EVERYDAY THINGS,
which has become a classic.  Also very good and easy to read is
THE ART OF HUMAN COMPUTER INTERFACE DESIGN (or similar title)
edited by Brenda Laurel.  Both books will lead you into a large
body of literature in the area and give you some good ideas on
how best to approach your projects.

Best wishes!

Marti Atkinson
University of Calif. at Santa Cruz  
marti@saturn.ucsc.edu
marti@uccrls.BITNET
..!ucbvax!ucscc!saturn!marti

jlong@uhunix1.uhcc.Hawaii.Edu (John Long) (05/03/91)

Check out "The Media Lab" by Stuart Brand, founder of the Whole Earth Catalog.
It describes activities at the MIT Media Lab, and talks about the future of
mass-communications. A must-read.

Speaking of Stuart Brand, it's amazing how the Whole Earth catalog/magazine
has evolved. The original was a new concept in publishing. They have really
gotten into computers in a big way. Some of the most state of the art ideas
in the human aspects of compuing are to be found in WE magazine. They have
a very large BBS. It is amazing how the same publication can be into new-age
stuff, back-to-the-land stuff, and computer applications, all blended without
any dissonance. Best of all, they *assume* the reader is computer-literate,
and take computers for granted. Keep up!

Aloha,
LongJohn