[net.micro] ..Re: Software Piracy and Solo Flight

fcm@ihuxp.UUCP (F.C. McAtee) (04/27/84)

a
x-x

Having received SOLO FLIGHT for Christmas, and not having a lot of time
to use it, I finally got around to it. A very interesting experience.

However, as I like to do, I thought that I'd make a backup copy if possible.
The disk copied OK. Imagine my surprise when I attempted to run the copied
disk and save the original when the operations of the flight took place
at 1/10th lthe speed of the original. It took 10 seconds to complete each
function that took 1 second on the original disk.

I'd like to see some comments on this.


F.C. McAtee
AT&T Technologies
Bell Labs - IH

merlyn@sequent.UUCP (04/28/84)

> From: fcm@ihuxp.UUCP
> Message-ID: <735@ihuxp.UUCP>
> Date: Fri, 27-Apr-84 13:22:56 PST
> 
> ...Imagine my surprise when I attempted to run the copied
> disk and save the original when the operations of the flight took place
> at 1/10th lthe speed of the original. It took 10 seconds to complete each
> function that took 1 second on the original disk....

I've noticed that on my properly backed-up version of Solo Flight (for
the Atari... I dunno if yours is on the Atari as well) will about once
out of every fifteen times go into slow mode.  I have an 810, and the
backup could not be made using standard DOS disk copying (they use
redundant sectoring on this one... good thing I have hardware-assist
widgets to make my backups!).

I think that what they did is made the s/w on the disk with redundant
sectoring, and then put a hook into the program to go ahead and boot up
on a "copied" disk, but run the clock at a super slow rate.  Different
from the other protection schemes, which simply go bonkers on the
copies.

If you wanna make a backup of your Solo Flight disk, go find someone
who has a Happy Drive, an ATR8000, or the Chip (all are hardware
assists to do image bit-for-bit copies of disks).

Flames about the pirating possibilities with a bit-image copier can be
sent to /dev/null.  People have an honest need to make backups.  (Curse
"Electronic Arts" for using sector skewing on their latest releases...
even the Chip has a heckuva time with those!!)

Randal L. ("joy stick") Schwartz, esq. (merlyn@sequent.UUCP)
	(Official legendary sorcerer of the 1984 Summer Olympics)
Sequent Computer Systems, Inc. (503)626-5700 (sequent = 1/quosine)
UUCP: ...!XXX!sequent!merlyn where XXX is one of:
	cdi decwrl nsc ogcvax pur-ee rocks34 shell unisoft vax135 verdix

Ewing@YALE.ARPA (05/14/84)

From:     Ricky Ewing <Ewing@YALE.ARPA>

I should have suspected that the protection for SOLO FLIGHT fell into
the line of "Let's quietly screw this pirate royal" schemes.  When
the program boots, the protection process proceeds to do its merry
check, and if the checking process comes up wrong, then its feeds the
games' timer clock (for program speed control) a big fat #$FF (Binary
for the number "255", the largest number in eight bits), thus the
program proceeds to work at a crawl versus the normal speed with the
normal delay value in the timer rountine.  Very sneaky.  I should have
thought of it sooner.  I have seen a lot of protections like this which
chose to quietly tell you that you lose rather than grinding the drive
and writing nasty messages all over the screen (yes, some programs
have written very nasty letters to you on the screen).  Flight Simulator
][ (I have an Apple ][plus) does this also.  If you copy it with any
of the standard nibble copiers, the game seems to come up normally
and proceed as scheduled for about a minute when the screen
all-of-a-sudden turns black and your Apple freezes up (@%#&*$!!!!).

For a young company, Electronic Arts has come up with some very
formidable protections for several machines.  In the basketball game
"Julius Erving and Larry Bird Go One on One", if the prootection check
fails on boot (a bizarre type of quarter- tracking) then (if the game
comes up at all), the heads of the two players are spinning around
and around like in a dumb cartoon and their hands are held fast over
their heads and all you can do is move them around and watch.  No
shooting or any game play is possible.  Such a humorous protection.
Much more pleasant than "YOU WILL BE SHOT AT SUNRISE FOR COPYING THIS
DISK!!!"  (Some protectors have come just short of saying this in some
programs).

An interesting note:  Some companies are starting to leave messages
for pirates inside protected code.  One program asked nicely not to
distibuted the now assumed cracked program at a large scale level.
Electromic Arts sprinkles throughout its game disks this message:
"Don't break this game, write you own instead!"  Very amusing.  However,
Electronic Arts failed to realize (or maybe it was intentional) that
every place on the disk where this message was (there were 3 places),
there was code right next to it which had something to do with the
protection.  Made it much more easier to crack.  Anyway, I'm taking
a little advice from Electronic Arts:  I am going to start to write
my own....PROTECTIONS!  (If you can't beat them, and I can beat them,
join them I guess.)  Look for me on my latest protection; we pirates
who have looked at several different kinds of protections are the best
at writing our own.  Who said I can't change my stripes......

"Captain, Jim, please!  Don't stop me.  Don't let him stop me.  It's
you career, and Captain Pike's life.  You must see the rest of the
transmission."  "Lock 'em up!"

--Ricky--
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