nazgul@apollo.uucp (Kee Hinckley) (11/03/87)
In article <2781@batcomputer.tn.cornell.edu> engst@tcgould.tn.cornell.edu (Adam C. Engst) writes: > massively popular. But I don't see how it could handle a story very well. > I might be wrong, but there don't seem to be ways of linking and > manipulating text built in. Am I missing something? Has someone already > written an interactive fiction stack? I know they have written adventure "Inigo Gets Out" is kind of interactive fiction, but it's totally graphical. Hypercard is definitely week on the HyperText side, although I suspect (hope?) it will be fixed in the future. I think you could do a reasonable job of interactive fiction though, particularly once you customized a few buttons to help you set things up (like easily built dialogs and the like). -nazgul -- ### {mit-erl,yale,uw-beaver}!apollo!nazgul ### apollo!nazgul@eddie.mit.edu ### ### pro-angmar!nazgul@pro-sol.cts.com ### nazgul@apollo.com ### ### (617) 641-3722 300/1200/2400 ### ### I'm not sure which upsets me more; that people are so unwilling to accept responsibility for their own actions, or that they are so eager to regulate everyone else's.