paulc@boulder.Colorado.EDU (Paul Connally) (10/30/87)
This may not be the best place to post this but here it goes.. I am currently using an Iris 2400 (soon to be upgraded to a turbo) without Z-buffering (but may have soon) and I am looking for any information, algorithms, programs, so on and so forth on the teselation and/or knitting of contours in 3D to form solid surfaces and wire frames. The data is piped in as planes of contours (several to a plane). Any information as to acheive this in the most efficient manner (or any manner for that) would be most appreciated. If there is a better news group to post this I would also appreciate knowing that. Thanks in advance, Paul Connally "If you love something set it free, If it doesn't come back... Hunt it down and KILL IT."
rdickins@watcgl.waterloo.EDU.UUCP (11/03/87)
In article <2218@watcgl.waterloo.edu> you write: >From: Paul Connally <husc6.harvard.edu@hao.CSNet@boulder!paulc> > > The data is piped in > as planes of contours (several to a plane). Any information > as to acheive this in the most efficient manner (or any manner > for that) would be most appreciated. K. R. Sloan, and J. Painter, "From Contours to Surfaces: testbed and initial results", Proc. CHI+GI 1987, Human Factors in Computing Systems and Graphics Interface, (Special issue of ACM-SIGCHI Bulletin), pp115-125 might be of interest.