[comp.sys.sgi] Dogfight and Arena

XBR2D96D@DDATHD21.BITNET (Knobi der Rechnerschrat) (11/30/88)

Hello,

just two questions:

1) is a version of dogfight for the 3100 series available, which is
   compatible to the 4D dogfight. We have three (soon five) 3100 and
   one 4D. We want to "communicate" with all of them.

2) are the TCP versions of dogfight, shadow, radar and arena public
   domain, and where can we get the sources?

Regards
Martin Knoblauch
TH-Darmstadt, PC1
D-6100 Darmstadt, FRG

BITNET: <xbr2d96d@ddathd21>

XBR2D96D@DDATHD21.BITNET (Knobi der Rechnerschrat) (11/30/88)

Hello,

  here are a few questions from the game lovers at our site (In ANY case
there should be no doubt that this has no personal relevance for me)

- is there a version of TCP dogfight for the 3100 (GL 3.6) available,
  which is compatible with the 4D version. We have three (soon 5) 3130
  and one 4D/70 and we want to use all of these machines simultaneously.

- are dogfight, radar, shadow and arena public domain and where can we
  get the sources, including the TCP support?

With kind regards (still refusing to admit personal interest in
                   the matter)

Martin Knoblauch
TH-Darmstadt, PC1
Petersenstrasse 20
D-6100 Darmstadt, FRG

BITNET: <XBR2D96D@DDATHD21.BITNET>

blbates@AERO4.LARC.NASA.GOV (Bates TAD/HRNAB ms294 x2601) (12/05/88)

   If you get any information will you please post it on Info-Iris.
Thanks.

mmoore@saturn.ucsc.edu (Matthew Moore) (12/06/88)

 We have been able to get Dogfight (and Radar and Shadow and so on) to run
in a mixed environment of IRIS 3000 & IRIS 4D machines all running TCP/IP.
First we got the SGI demos distribution tape for the 4D (from the IRIS
Software Exchange, free if you send them a blank tape). This contains
sources for flight, dog, etc, using TCP/IP, and it compiles and runs fine on
the 4D's, as you would hope. The trick is to use the same sources for the
3000's. You have to do about an hour's worth of hacking, mostly in the
Makefile to get the right libraries and include file directories, but there
is one change you have to make in flight.c (a variable called "tps" needs
to be handled slightly differently). This is a small price to pay for such
a good game.

 I presume a similar trick would work for Arena, but if you have Dogfight,
there is no point in bothering with anything else.

					matt moore
					UCSC CIS Board
					mmoore@saturn.ucsc.edu
		{wherever}!ucbvax!ucscc.ucsc.edu!saturn.ucsc.edu!mmoore