bmfowler@watcgl.waterloo.edu (Barry Fowler) (02/16/89)
I was recently re-reading the SIGGRAPH '88 paper "High Performance Polygon Rendering" by Kurt Akely and Tom Jermoluk of SGI. The paper describes the architecture of the graphics subsystem of a workstation comprised of multiple RISC-based CPU's, presumably the Power Series. The following is quoted from the summary of the paper: Benchmark testing of a completed system immediately prior to publication yielded the following results: - 101,000 quadrilaterals per second. 100 pixel, arbitrarily rotate, lighted, Z-buffered. - 137,000 triangles per second. 50 pixel, arbitrary strip direction, lighted, Z-buffered. - 394,000 lines per second. 10 pixel, arbitrarily directed, depthcued, Z-buffered. - 210,000 antialiased lines per second. 10 pixel, arbitrarily directed, Z-buffered. - 8.3 millisecond full-screen clear. Both color and Z-buffer banks cleared. We have a dual-processor GTX, currently being installed. Are these figures only for the four-processor GTX? The paper does not state on what kind of machine these benchmarks were run. I'd like to know how these benchmarks were derived. Were test programs actual executed on a working machine, or were these numbers computed based on the characteristics of the graphics system. If test programs were actually run, I'd like to know if SGI is willing to distribute the binaries for these benchmarks. Or better yet, how about the source code? Perhaps such code could teach us a few tricks on how to make more efficient use of the graphics library. Would anyone else be interested in this? - barry -- "I'm a jazz musician. I'm used to playin' stuff nobody wants to hear." - Branford Marsalis bmfowler@watcgl.waterloo.edu