chuck@melmac.harris-atd.com (Chuck Musciano) (05/03/89)
Forgive my lack of correct terminology in the following. I am new to the SGI world. I will be writing an application to run on a 4D/50GTB which will be rendering an accurate picture of the Earth surrounded by several satellites. The goal is to produce about 10 frames/sec. Drawing the Earth is far more complicated than drawing satellites, and will consume the majority of the rendering time. Since the satellites are to be animated in real time, they will slowly move with respect to the Earth as the application runs. This is my question: can I prerender the Earth and save the resulting image and Z buffer, so that when I need to draw new satellite positions, I can just load the frame buffer with the bitmap, and the Z buffer with the Z values? This way, I only have to render the satellites each iteration, but still will get proper clipping. The application requires full color displays, and I had planned on using 24 bit color. I could get away with 8 or 12 bit color maps if that would influence the rendering speed significantly. Any comments or suggestions regarding this solution are appreciated. Chuck Musciano ARPA : chuck@trantor.harris-atd.com Harris Corporation Usenet: ...!uunet!x102a!trantor!chuck PO Box 37, MS 3A/1912 AT&T : (407) 727-6131 Melbourne, FL 32902 FAX : (407) 727-{5118,5227,4004}