dfr@USNA.MIL ("David F. Rogers") (05/06/88)
G'day Dick, Please do not construe this as commercial. I can suggest three places of increasing completeness to learn about lighting models. 1. Procedural Elements for Computer Graphics by David F. Rogers, McGraw-Hill 1985, ISBN 0-07-053534-5. Chapter 5 is what you want. Hopefully your library has it. 2. Roy Hall's paper in Techniques for Computer Graphics, `Color Reproduction and Illumination Models' pp 194-238, 1987, Editors David F. Rogers and Rae A. Earnshaw, ISBN 0-387-96492-4 and ISBN 3-540-96492-4. 3. There is a new book by Roy Hall on illumination models. Publisher is Springer-Verlag. Publication sometime this summer. Title is not totally decided on but should be something like `Illumination Models ...' Again, I am involved. This is the most complete and detailed source on illumination models for computer graphics. There is even code in the book. And lots of good color plates showing the differences between models! Professor David F. Rogers Aerospace Engineering Department U.S. Naval Academy Annapolis, MD 21402 USA Tel: 301-267-3283/4/5 ARPANET: dfr@usna.mil UUCP: ~uunet.uu.net!usna!dfr
SML108@PSUVM.BITNET (08/03/89)
Hi, is there any example code out there to illustrate how to use the lighting subroutines on the Iris-4D. I am drawing a set of spheres as a polygon mesh, and would like to properly shade them using a light source, but there seems to be a scarcity of example code on how to do this.... Thanks, Scott Le Grand